Not what I was expecting.
...But maybe I should have seeing the comments just now after walking around in the level.
after reading up on it in the manual, i'm augmenting my post below as a warning to other mappers:
yes, it is id's fault, but you can make the map LIGHTER, thus enabling the player to see the bots as well. a bot can see everything even in pitch black areas, so camping and jumping out of the shadows is a no-no in bot play.
Happy Fraggin! Octovus
that bots are bots, no matter how "human " you try to make them?
I thought it played well for a 1on1 - you can't do anything wrong in terms of flow with a tiny box map - but it perplexed me in bot play. What I'm seeing is this: the bots seem to have an unfair advantage concerning visibility in fog areas. At first I thought they "listen" to footsteps and then fire in that general direction. But even when I stood still, I got a rocket in my face, seemingly out of nowhere. This sucks big time, and I wouldn't recommend using bots in this map. Anyone else observe this?