Menu..::LvLForumExploreSearchProfile avatar

Courtyard Reloaded
seremtan

Write a comment
Bold
Italics
Small
More...
Preview only
Gorf
29 Apr 2015 #14
This one gets a 10 from me....fantastic.
1
Reaction ~ Reply ~ Report
For a city, this map has some unusual architecture. Maybe something you would see would be the road overpass, but not the breaking wooden bridge. I wasn't a big fan of spawning outside the team base and into the fray because it doesn't really give you a chance to be ready.
1
Reaction ~ Reply ~ Report
RedOne
4 Nov 2010 #12
Grat map. I want that there were more urban maps in Lvl. 8.5 by dont having a sewer section.
Reaction ~ Reply ~ Report
LilSatchMo
13 Jul 2003 #11
wow I really like playing this map and the bots IMO play great.
Edit ~ Delete
SlayerMan
27 Jun 2003 #10
Nice changes made to courtyard...more space to move and lots of places to hide...great job on the new map...keep up the great work...
Edit ~ Delete
5Le@vE$
24 Jun 2003 #9
Tjis remake of a CLASS!!!!!MAP!!!! is realy,realy good and I agree that one of the mainstream servers should add this to its rotation as It would be some superb public MAYHEM!!!!!!!
Edit ~ Delete
mattcole
5 Jun 2003 #8
This map is probably the best I've seen

It humbles me

Edit ~ Delete
Scarlet
26 May 2003 #7
Great map so smooth. Shame not for 8-16 players would like to see this one on the servers!
Edit ~ Delete
DGhost
21 May 2003 #6
Well actually there is no new room, except like you said, some new roads in the middle of the maps. As for the gameplay yes there is some new elements in it but I think that the gameplay is "almost" as the original Courtyard Conundrum.

An excellent map!

Edit ~ Delete
Tetzlaff
20 May 2003 #5
DGhost: "This remake did not add new rooms or new gameplay ..."

There are quite remarkable new rooms and the gameplay changed as well. One of the biggest changes is, that in the midfield you know have 3 levels (instead of just 2 in the original).

Very interesting remake! Great looks and good ideas, but unfortunately no ambient sound at all, so it feels a bit artificial.

Edit ~ Delete
Seremtan
20 May 2003 #4
You can download it at Infosprite also, which is here:

<a href="www.infosprite.com/modules.php Target="_BLANK">www.infosprite.com</a>

if Fileplanet is slow.

Edit ~ Delete
Dan
19 May 2003 #3
Anywhere else I can download it? Been waiting on fileplanet for 3 hours now. :/
Edit ~ Delete
Tigger
19 May 2003 #2
The spawn points seem to work great for the bots as they play really well. For humans however, spawning near the middle, in a tight corridor, in front of an enemy is a little bit of a suprise. The map is great, and this (I hope) does not put people off.
Edit ~ Delete
Seremtan
19 May 2003 #1
Just a quick note on the respawn points: I tried to place them in the same places they were in the original Threewave map, to give a good spread and encourage multiple pathing by the bots. Clearly not to everyone's liking but it seemed to work in the original. My only regret is I didn't put any sounds in.

So I'm going to give myself an 8 for effort. :)

Edit ~ Delete
Theme:
Bots:
Textures:
Not set
Comments:
14 comments (11.43 yrs ago)
Ranked:
Downloads:
5,820 & 429 LiveViews (daily avg. 0.73)
File:
stchctf9a.zip, 8.32 MiB
PK3 date:
15 Apr 2003
..::LvL ID:
NewerOlder

Map history:
Clear
    ..::LvLExplore
    Search history
      ..::LvL Markdown
      The following syntax can be used to format comments.
      Close

      Loading...

      Map Search

      Search for a map.

      Results will appear here.

      Map peak