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Sinister Purpose
Wiebo de Wit

Added: 6 Mar 2000
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The chasm is cool, but that's the highlight.
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051R15
19 Sep 2009 #33
Same problem w/ bots as No Class. They're constantly hopping in and out of the same teleporter.
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Wiebo de Wit
5 Dec 2000 #32
Hi all,

there is a new version of Sinister Purpose available on my website wdw.planetquake.gamespy.com/ which fixes the sticky doors (which was a qbsp error) and it also features a more Tourney oriented item layout. Try it and tell me what you think!

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SoulReaper67
20 Oct 2000 #31
Yes the sticky walls was annoying at first. You get to know where the defaults of a map are and stay away from them.

Very nicely done. I give it an 8.

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RiO
14 Jun 2000 #30
Sweet. You'll come for the art, but you'll stay for the game. And the Haste, of course. 8/10
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Th1nk1heardash0t
10 Jun 2000 #29
Lovely map, but why must people write on the levelshots? It ruins the image of the map! Anyhow, well made and I loved the river bit :=)
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not entered
7 Jun 2000 #28
Very good 1 on 1 map. Deceptively so in fact. Just running around and looking at it you get the idea that the connectivity isn't there but my opinion changed after a few good tourneys on it. Play it against a good player and you'll see what I mean.
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Steinecke
19 May 2000 #27
A very good map.
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Uy
5 Apr 2000 #26
Hahaha I found a bug!!

next to the telporter inside the building, you can jump against the wall and get stuck!

otherwise a cool map but the gameplay is non-existent

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mommentum
4 Apr 2000 #25
top 2% of all architectures. praise you :)

well connected, great atmosphere (especially out).

above all, skill rules this map.

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piZZa
20 Mar 2000 #24
Great map for 3-4 people. I've played with my friends and we all thought that it's very nice, however the idea is simple.
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SiCdeth
18 Mar 2000 #23
good map i didnt expect the outside part to be the way it was from the screen shot but it came out good i think the haste is a little bit mis-placed but it works and its a good map

(7)

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Wiebo de Wit
12 Mar 2000 #22
yeah jon, very constructive =]
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jon
10 Mar 2000 #21
This map is weak.. i found myself falling to sleep cuase every room looks the same the outside is nice.. but the rest sucks
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Yunfat
10 Mar 2000 #20
This map is excellent, a 9. Nice rooms and wide corridors dominate so fragging is plentiful. Outside the castle we get nice trickling water sounds, the splish splash of the puddles also alert you of enemy presence. Good multi-level play, this map is as connected as Stevie Wonder at the Grammy's. Oh, those sweet nooks and crannies, places to hide and chill (good for HPB ad LPB) ! A castle that has atmosphere. Which is everything in a map.
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Gila
10 Mar 2000 #19
"Lacking in connectivity?"

I think this map is great! Very well done, that screenshot reminds me Unreal's intro castle level... I played this map, very good gameflow.

You have to play ALL maps with "humans", bots play dumb on almost every map!

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Wiebo de Wit
10 Mar 2000 #18
thank you for all the nice comments guys... I'm glad you enjoyed the map so much

--wiebo

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GibFest
10 Mar 2000 #17
I myself think it cannot be improved in anyway bar the removal of a clip brush or to to make those invisable edges go away. And the cliffy rocks and rocky ceiling add to wht is an awesome atmosphere.
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menace
9 Mar 2000 #16
I didn't miss health so much as armor, was there any? Well I think adding another armor, and possibly some shrads, would do the trick.

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Daemion
9 Mar 2000 #15
The architecture on this map is cool, i find it very worked and the results are quite good.

Although, i missed some more health, only 4x25 is not enough... hate when you go running at 27 life and the most u can do until u find another player is to grab 1x25.

Some armor shards and small health lines would have been superb.

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Scampie
8 Mar 2000 #14
very good map
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Menace
8 Mar 2000 #13
I'm very surprised at the low score, and yet some other very mediocre maps get much higher scores. I guess the masses have no taste after all. :/

Plus I bet many of the maps with very high scores aren't even known since they need 45 votes to show up in the top 10, which very few maps have got yet.

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GibFest aka Jailbird
8 Mar 2000 #12
Ahh I'm innocent.

A very nice map which me and Dru had a good 1v1 on. I did notice those liittle clip things on some of the hallways and one near the RL tho but I don't jump at wall very often.

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{USG}FR/GG/DELIC
8 Mar 2000 #11
Greetings from Switzerland I have test it, and it rocktz !!!!! cya Quaker

www.fraggers.ch

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Tigger-oN
7 Mar 2000 #10
ThaT Dood - make yourself a bit clearer.

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ThaT Dood
7 Mar 2000 #9
does it strike anyone funny that this site is ripping off ideas from other sites as far as content...??
1
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Punisher.nl
7 Mar 2000 #8
Excellent map and nice Portal/Rocket Launcher trick.

Holland Rules! B^)

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Drag-On{WcS}
7 Mar 2000 #7
Great Map , Amesome map
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Sniper187
7 Mar 2000 #6
This map ownz. Plain and simple.
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Octovus
6 Mar 2000 #5
Strange...the comments here sound friendly and yet the maps score is low. Well I liked it enough to give it a 7.5 which in this case I rounded up as opposed to rounding down like I usually do. =) The sparse health felt very right in this level and good use of the Portal was made, it fit better than regular teleporters would have. I liked the bounce-pad near the RL, helped gameflow alot. Good map for tourneys...however the bots didn't seem to know the haste existed. =( That's my only real gripe, besides perhaps some parts being pretty dark.

Happy Fraggin! Octovus

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Dru
6 Mar 2000 #4
Nah, this map 0wns... Me and Gibby (aka Gibfest aka Jailbird aka Dealer... hehe) have decent 1-on-1 and the smaller amounts of health mean you pull the fights to certain areas.

Beautiful map too,

Dru

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pUq3
6 Mar 2000 #3
Great map, but there's a bug in it :(

It seems you can sometimes get stuck in the brushes of the doorways

Luckily it doesn't happen often tho, but still bloody annoying.

It's gonna stick on my HD tho =)

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Mr. Barnard - Room 12
6 Mar 2000 #2
Yeah, health is definately sparse on this level, but I didn't find it detracted from the gameplay in the slightest (at least in the five player game I tried - wouldn't go for too many more players in there though..). Just makes you pay more attention to your health levels than you might be used to. Personally, I found that to be a welcome strategic element to this map - it just makes sense to be running AWAY from the lunatic shooting rockets at you, rather than charging up to them and blasting both of you in the face just because you're strong enough to survive... maybe a few shards of armour would have been nice, as the single red vest gets snapped up pretty quick tho...

Still, REALLY nice map that plays extremely well and looks great. Definately a keeper, and I doubt I'll ever be getting rid of it. Thanx Wiebo - keep 'em coming!

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wheelgun
6 Mar 2000 #1
There aren't as many health powerups in this level as there are in most Q3A maps I've tried out. This forces one to plan ahead. Kamekazis who rely on constant health powerups to stay alive won't like this level much. Personally I like Sinister Purpose.

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Theme:
Bots:
Textures:
Not set
Comments:
34 comments (14.22 yrs ago)
Ranked:
Downloads:
8,023 & 381 LiveViews (daily avg. 0.87)
File:
sin.zip, 2.11 MiB
PK3 date:
3 Mar 2000
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