Well I have to admit I liked it a lot...maybe it was more deserving of a 7 than the 8 I gave it, but I'm in a good mood right now. =) The central YA was just right, both for FFA and for Tourney's, and the fact that the RL was low down and took extra time to get back to the main room from made the level less control/camp-able. The PG was in a bit of an odd spot, but nothing much bad about it just felt weird in alcove. In a tourney, the upper walkway
was basically abandoned, but it proved a good strategy element in 2 vs 2 TDM what with the two boxes of PG ammo. Overall a nice map, though I would recommend it more for TDM or Tourney rather than FFA. =) Kepp 'em coming!
Happy Fraggin! Octovus