The weapon placement is OK, at least there is no ammo overkill...
Layout: the routes arenĀ“t thought out well in both maps. The layout of axctf2 feels like random rooms joint together, cramped and confusing.
axctf1 is 2fort-like and has some interesting diagonal paths in the floor plan. The paths are extremely unbalanced and make the whole sub-level redundant. Parts of axctf1 could be the base for a better map, but the author should take more time to work the whole thing out.