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Bullet Ride (2)
Bullet Ride (2) by Teddy
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HelterSkeleton Rep. 2001
#9   14 days ago
My concerns with this map are twofold. Firstly, the lip of the floor on the upper levels overhanging the walls. They prevent many useful rocket jumps, plasma climbs and double jumps off of the stair trim. Secondly, the quad area becomes a little redundant in tourney mode and could have been better utilised for that game mode. It works for great for TDM though. For these reasons, I'm giving it a 4
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krekits unregistered
#8   30 Dec 2002
Very good layout. Lighting creates a certain mood and looks very good.
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schnee unregistered
#7   29 Dec 2002
Sweeeeet map. Loved the complexity of it... lots of vertical, sneaky sniping, 'death from above' kamikaze attacks... will try to get this on my clan's servers.
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BIG Dave unregistered
#6   26 Dec 2002
What I find a bit ghey, is the fact you are posting on Christmas Day...

Do you have a life?

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VanZeR** unregistered
#5   25 Dec 2002
i thought this map was a bit ghey
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pjw unregistered
#4   24 Dec 2002
It is a little big for tourney, but wow, what a layout! Nice aesthetic and overall feel, and really cool majorly interconnected layout with lots of little moves and tricks to learn. Nice.

8 from me.

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EBUK unregistered
#3   23 Dec 2002
..I eagerly await TEDDM3, if it surfaces? :)

http://www.planetquake.com/teddy/

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MSandt unregistered
#2   22 Dec 2002
It's okay but far too big for tourney. Nothing spectacular.
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EBUK unregistered
#1   20 Dec 2002
LAN'd this last weekend, using OSP/CA,CPMA,TDM,FT & TN. It was a blast! Plenty to keep the CPMA players happy with plenty of scope for small tricks!

The use of two Grenade ammo boxes so close together is questionable? But you can mess around with this using OSP/CPMA cfgs. Either way it has been burned and is being kept!

Verdict IMO (As a TDM Map)

8.5/10

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