But hey, some people turn off all the eye-candy for optimal fps, for that extra "edge" that 200 fps will give over 185 fps. For these people, this map rocks! :)
I have no problem playing a level which is focused on game play only, but I'm always thinking, I wish someone would help this mapper finish this level off, give the level a coherent style or theme, help the mapper to make this map a great level, not just one thats fun to play.
First impressions are very important, not just for mapping but for almost everything. Not everyone can see past first impression and thats fine, its part of life.
There is nothing wrong with the review, it is Daniel's opinion and he took the time to download the level from the map queue, play it, do a write up and send it in. If people feel strongly about the reviews they are welcome to comment (like what has happened here) or start reviewing levels themself. Its an open, public system, everyone is invited and discussion is healthy for both the site and reviewers.
Those bots really do like open maps don't they!! I got wasted by the NM bot.
7/10 from me
Looks could be much better though, and the steep stairways must be approached with caution; it would have been better if the step height had been 8 units.
Anyway, played the map in CPMA (like the author intended). Very, very fun IMO. Its got kind of a simple large-ish feel to it, which can be good for promode physics. I played NM Major, and the first game--I couldn't believe it--she SPANKED me!! It was like 26-11 her. Its mostly due to the huge amt of openness in the level, so the bots really can take advantage of their godlike aim. I'm glad to say however, that in the next game I returned the spanking. 22-3 :P