To find out more about the mod, visit: q32ef.fragland.net/
Great brush work WVW, 8/10 from me
Maybe it's just that I'm not that much into huge maps with tons of rather large brushes. I don't even mention r_speed issues and horrible frame hits, they seem to be a must for GC maps ;}
On the other hand, the spinning launch ramps, the jump pad design, the quad area and the overall design are all quite fresh and original...
In the end it's really not bad but this time less would have been more, so I'm giving a 7.
I was kind of dissapointed with the outcome of this map. I kinda like how it looks, but everything else like gameplay and performance aren't what I had in mind. The map does actually play very large FFA's pretty well--I know this because when I was first testing the alphas it was a blast putting like 10 guys or more in there and going at it. Unfortunately something was kind of lost in the translation to "looking good", mostly due to the horrible performance of it. Its slow before any bots are in, let alone when you have to put in 10 to be able to have a decent game.
Oh well. :)
Frame rate is too low in my computer but design is great.
. . . people are on crack . . .
This map is outstanding. 9 from me.
The only downsides to this map are 1) it really needs at least six players for a good game, and 2) all those tall columns tend to drop your framerate a bit.
Definitely one for the LAN and for those big FFA servers like OPC runs. (Hint, hint.)
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