Menu..::LvLForumExploreSearchProfile avatar

respawnfrag
macho

Write a comment
Bold
Italics
Small
More...
Preview only
FragTastic
11 Dec 2012 #8
It's a pretty all round good map for me :). Gameplay is fine but I did have a problem with the texturing and colors. Yellow for the whole map doesn't suit at all but with Black it's a good combination but I wouldnt use it for the entire map though. Maybe some futuristic textures would of done it for me :). 7.5/10
Reaction ~ Reply ~ Report
Tetzlaff
21 Jun 2002 #7
And the Q1 revisions I´m talking about are dm4plus by Ledman and dm4ish by Aardappel, just if you wonder.
Edit ~ Delete
Tetzlaff
21 Jun 2002 #6
Yeah xfoo you know that I wasn´t too serious when I called the teleporter in the MH room a "fix"...of course it´s part of the gameplay in dm4 to have a dead end there. But since this isn´t a true remake...
Edit ~ Delete
macho
20 Jun 2002 #5
;) no problem
Edit ~ Delete
xfoo
19 Jun 2002 #4
"but some Q1 revisions already has this _fix_"

ROFL!

Edit ~ Delete
wviperw
19 Jun 2002 #3
no offense macho, but I really didn't like this map. Sure its a slight dm4 remake, but everything that has been done to it has been negative to the gameplay. Also, the scale is all wrong, and the yellow lava stuff in the middle is really annoying. The theme is okay, although yellow kinda gets annoying after awhile.
Edit ~ Delete
Tetzlaff
19 Jun 2002 #2
I like the look, pretty interesting! Especially the doors and teleporters. And I wouldn´t call it a dm4 remake, it´s inspired by dm4 but the layout is quite different.

I found the teleporter in the Megahealth room a good change...yes, it´s not classic dm4, but some Q1 revisions already had this fix, so there must be a reason for it ;)

One thing I don´t like is the moving bridge in the atrium, it extremely hinders the gameflow in the lower level.

1
Edit ~ Delete
xfoo
18 Jun 2002 #1
Well, for starters it's a DM4 remake, but without a lot of the things that made DM4 interesting (such as the jumps, and connectivity). The author has also put his/her own spin on some of the rooms, namely the RA room. Secondly, the teleporters aren't placed in the best of areas of the map (middle of a hallway) ... and the mega room should NOT have a teleporter :D Finally, the quad can be reached by a strafe jump from the LG across or from the GL above down to it, quite simple actually.

Oh, and if it's made for CPMA, lower those boxes about 4 units so that you can double jump off of them.

Edit ~ Delete
Theme:
Bots:
Textures:
Not set
Comments:
8 comments (13.83 yrs ago)
Ranked:
Downloads:
3,454 & 310 LiveViews (daily avg. 0.42)
File:
q3macho6.zip, 2.06 MiB
PK3 date:
27 Mar 2002
..::LvL ID:
NewerOlder

Map history:
Clear
    ..::LvLExplore
    Search history
      ..::LvL Markdown
      The following syntax can be used to format comments.
      Close

      Loading...

      Map Search

      Search for a map.

      Results will appear here.

      Map peak