NeoLuxor
NeoLuxor by Jester Spaz
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FragTastic Rep. 2467
#2   28 Oct 2012
I agree with AEon. The Gameflow did lack a lot but I actually love the designs of GeoComp maps. This one lacked colour which really did annoy me.
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AEon Rep. 810
#1   21 Sep 2009
Somehow it really saddens me that all these GeoComp maps - as much as I admire their design - have such terrible layout and gameflow. The complete central area is one big death trap, and the PG room (behind doors) looks cool, but does not add anything gameplay-wise. It seems creative architecture (brush/patch-work) seems to exclude FFA playability, alas.
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