Menu..::LvLForumExploreSearchProfile avatar

Darkness of Christ
ALMighty

Write a comment
Bold
Italics
Small
More...
Preview only
sedawkgrep
2 May 2026 #10
One of the more unusual maps for q3. The bridge is perhaps unique. You can see a lot of effort was put into giving the map a sort of natural, organic look and feel.

Gameplay is ok, probably better with 3+. As tourney/1v1, it suffers from too many powerups in too close an area. Once a player has the upper hand, dominating the RA and MH can lead to a quick and easy victory.

1
Reaction ~ Reply ~ Report
Really nice aesthetics here. Remind ALMighty to keep up his work!
Reaction ~ Reply ~ Report
dezperado
8 May 2002 #8
hello.. i liked a lot this map!
it's styled like i appreciate!

i would suggest :
more clip brushes in the caves, and i didn't like the lamp hanged in the big hall : every time i try to jump on the cross to take the red armour i get stuck in it!!
anyway, for me it's very juicy!

i gave 10 for raising the rating.. 8)

Edit ~ Delete
<SuX0r>
3 May 2002 #7
Np, the map isn't bad anyways :). As PI said, it is a learning experience and getting just the right amount of imbalance in a tourney map is hard and takes practice and good beta testing. I'll keep an eye out for your next one in beta anyways (not saying that I would be producing good beta testing or anything :p). Cya!
Edit ~ Delete
4LM05T
1 May 2002 #6
Thanks for the feedback SuX0r, it really means a lot hearing something positive (even for a bad map). Makes you want to map again :)

I might just make a revision of this map in the future, and fix some of the issues mentioned. It shouldn't be to hard.

Oh and BTW I've started working on a new map, in a completely different theme. This time I'll ask some people to beta test lol

Edit ~ Delete
<SuX0r>
22 Apr 2002 #5
Oh yeah, gave it a 7. :p
Edit ~ Delete
<SuX0r>
22 Apr 2002 #4
Hmmmm, reminds me a bit of "mice are blue" by Charon. Not in looks obviously but there is the same ease in controlling all the items but not the RG. Is a good map for playing against bots as they have silly enough RG accuracy to make a comeback or at least make you work for your win. Look forward to the next map as this one was nearly there and shows a lot of promise, is definately fun for a few games anyways. :)
1
Edit ~ Delete
4LM05T
27 Mar 2002 #3
Yeah you're absolutely right on every point. I like you're review! I didn't expect to get that much attention for this map anyways since there's far better maps than this released every day...

Again, thanks for the review man, keep up the good work! :)

Edit ~ Delete
Pure Imaginary
23 Mar 2002 #2
I tend to harp a bit on the negatives since my main goal is to help you see what needs to be fixed. I usually do not indicate how great the bridge is, or the mapper remembered to kill players that fall into the fog, even though they may land on a spike instead of on the bottom.

It is not a good or a bad map; It is a learning experience. If you do not see it yourself, I would say that the level is almost more of a single player map than a deathmatch level.

Edit ~ Delete
4LM05T
23 Mar 2002 #1
Thanks LvL, nice review! I actually agree with it even if it was quite negative :)

Anyone else got any comments? Good/bad? I need all the help I can get lol

Edit ~ Delete
Theme:
Bots:
Textures:
Not set
Comments:
10 comments (153 days ago)
Ranked:
Downloads:
3,675 & 290 LiveViews (daily avg. 0.44)
File:
alm3dm2.zip, 1.9 MiB
PK3 date:
15 Jul 2003
..::LvL ID:
NewerOlder

Map history:
Clear
    ..::LvLExplore
    Search history
      ..::LvL Markdown
      The following syntax can be used to format comments.
      Close

      Loading...

      Map Search

      Search for a map.

      Results will appear here.

      Map peak