and the list goes on and on.Let me see I give it a 8 ok???
off the visuals from one side of the map to another, and in turn speed up the framerate. But all it did was slow down gameplay. There has not been a review that I didn't think was fair. Since it was my first attempt, I knew my second one would be better, so my additude was "keep moving! Get it done..". Now that I see that people liked it, I say "shit! I should've spent more time!". But, oh well. I'm working on two more simultaneously now. I'm not sure if I should concentrate on a DM
or CTF map. One thing's for sure, I'm going to add what I learned the first time around into the next project for sure. Thanks for the compliments, I always thought most custom Q3 maps lacked something in the original gameplay department, so my plan is to break that trend. Again, thanks for the compliments, I owe you all something really good.
I couldn't get this map to load from skirmish at first. then i noticed that pure server was on. I had to take it off to get it to load. might be useful
Also, Sarge bot likes to stand in one tunnel for sometimes 5 minutes at a time, then mock me for taking so long to find him. So when i round the corner, he is either looking in the other direction, or pelting me with the shotgun. What a dope.
... did I mention that I like the map yet?? Anyway, just a few things I'd like to point out:
I guess that's really all the problems I've run into so far and i've been playing this map non stop.
Great use of lighting, textures, all that. I especially like the mirror/invisibility/grenade trap. That is just amazing. I freaked out the first time i tried to get past that damn mirror. haha.
I also have a request to all you mapmakers out there: UTILIZE THE MIRRORS MORE! Wouldn't a level comprised of mostly mirrors kick some serious ass?! At least for those of us fortunate to have a high end system (leasing). Think about it.
I don't have any slowdown on this level either. P3 550 128ram voodoo3. Gimme some mirror levels!!!
Anyway, awesome map, keep it up, this one blew me away. It gets a 9.5!
Also, I wonder what is going on with the mirror effect in this level that it doesn't slow my system down at all, however on any other level the mirror and portal effects cause my system to halt for about half a second. Anyone?
word
no wait, I got dubbed.
Great level tho - except for one thing... guess you'll have to play it.
Good job Rusk! Open a Can of Whoop ASSand stuff em in it.
www.lightning.proh...ng.com/~clancwa
It crawls (avg. 11fps) when I'm looking out at the main courtyard.
AMD K62-450/128ram/32 TNT2-Ultra.
Corridoors are small, and cramped.
Construction doesn't seem uniformed.
The jump to the quad is awkward. You can get to the Sonic-Pinball pad that's supposed to send you to the quad from the spiral staircase, but it won't properly send you into the tunnel. Frustrating.
I like the inviso/mirror thing.
Keep at it, and make the next one bigger.
Make some more maps!..and post them here..
and while relaxing I play this level.
I have played every level you can think of... True I gots a GeForce but I ran this bitch all over my PC. No probz. This level is without a doubt - ill
Ran fine on my P2 400 Asus TnT2
The other levels in this review must have taken a whole 5 minutes to make. Ruskull's level has everything you need to sustain hours of gameplay. Did you even play it LvL?
No offence but you have to spend more time on the good ones.
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