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RUSKULL'S DOMAIN
Russell Challenger

Sacrifice by Russell Challenger ================================================================ Title : Sacrifice "RUSKULL'S DOMAIN" Date : 2/01/2k Filename : sacrifice.pk3 Author : Russell Challenger Email Address : **email removed** Description : This is my first Q3 map, and my first experience with QR3. I decided to call my map "Sacrifice" for a few reasons: 1. The obvious design of the center of the map. 2. I wanted the map to have a name other than having a boring file name sound to it. 3. Because I'm still new to the Q3 mapping scene, I had to sacrifice alot of my ideas because I simply didn't know how to execute them. 4. Because there are areas of the map where you can virtually see it from end to end, I had to comprimise the amout of detail that was originally planned. And because nearly everything can see or connect with each other in some way, this meant cutting down on practically everything. I'm sure this is the reason for my 25 hr compile, even though I can't see much difference from the fast vis. In the end though, I enjoy playing on this map for it's flow and "go anywhere" feel. Additional Credits to : Sky-Mawbsta ]CWA[, for helping me with ideas. Kid]CWA[ for promoting the level @: **invalid URL** And ofcourse I can't forget Q3Workshop, for without their tutorials, Q3R would still give me migranes. Now I just get headaches. **invalid URL** And some guy named Partrick Rusk, who helped me out at alt.games.computer.quake.editing ================================================================ - Play Information - Players : All levels are 2-6 players. Bots : YES. Weapons : SG, PM, GL, RL, LN, RG. Armor : Red and yellow with a few shards. Ammo : Enough for all weapons except the GL. Health : Lots. >>>>>>>>TO PLAY THIS MAP<<<<<<<< Put the sacrifice.pk3 file into your baseq3 directory, and type "\map sacrifice" in console. - Construction - Base : Stole some architecture from Q3dm1, the rest is from scratch Editor(s) used : Q3Radiant Additional Tools : QBSPC Known Bugs : Bot's never go in the jump pad area with tunnel. Working time : One 1/2 weeks Textures used : Golthic, and Base Texture sets. Compile machine : WIN 95, P2/333 @ 375, 256 MEGS, Creative Blaster TNT fullvis (-light -extra) : 25 hours ***** Copyright / Permissions ***** Quake III Arena is a registered trademark of id Software, Inc. You may distribute this map FREELY via internet, provided you include this .TXT file and leave the archive intact with no modifications. If you would like to use this map in any other way, please contact me via e-mail. If you let me know and give me a credit, I'll probably give you the permission to use it.
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Theme:
Bots:
Textures:
Not set
Comments:
38 comments (14.55 yrs ago)
Ranked:
Downloads:
4,021 & 328 LiveViews (daily avg. 0.45)
File:
sacrifice.zip, 1.53 MiB
PK3 date:
1 Feb 2000
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