Lunar Landings
Screenshot for Lunar Landings by Scancode
Added: 06 Feb, 2002   More than 15 years old
Promo Shot
#10
0+0  -0
13 days ago
1v4n
Not registered
Looks like another official Dreamcast map!
#9
1+1  -0
27 Feb 2010
HooyaahHooyaah
Rep: 380
This is a solid offering. The towers lit by red lights are vaguely reminiscent of Quake 2. Dan M's review is accurate; do download this map.
#8
0+0  -0
08 Feb 2002
hannibal
Not registered
I like the size for tourney...and despite a few niggles here and there, a solid DM map from Mr. CTF :p
#7
0+0  -0
08 Feb 2002
elendeNATTER!
Not registered
it's a Keeper since Weeks already. nice atmosphere.
#6
0+0  -0
08 Feb 2002
ki11ingtime
Not registered
With the ramp trim to stairs, there is many nice ramp jumps in CPMA.
#5
0+0  -0
07 Feb 2002
Octovus
Not registered
Is this really a first ffa map, as the dm1 suffix suggests? If so, congrats, and congrats anyways. The map does seem rather ginormous for tourney play, but I don't like tourney too much anyways...and this played great with 5 players in an FFA. That's the max I guess, but 3 really seems nowhere near the level's capacity. Anyways.
The look is nice and clean, if not very suggestive of the supposed lunar landing theme. Bouncepads and stairways make for good vertical connectivity, with plenty of hallways and wide open spaces in between. Connectivity between rooms on the upper levels is very limited, though this might be intended to limit access to powerful items. The weapons are made fairly even use of with the exception of the GL; putting it just a step aside from a player's path made it all but unused due to it's proximity to more popular weapons.
I really enjoyed it as an FFA, so my only complaint might be no powerups...but it was intended as tourney, so 9 from me.
-Octovus
#4
0+0  -0
07 Feb 2002
ki11ingtime
Not registered
Telle probably would have been a good idea
#3
0+0  -0
07 Feb 2002
Myth
Not registered
I remember seeing soem screenshots of this a while ago somewhere.
Cool layout. The map reminds of Q3DM6, partly coz of the purple-ish look, but also it flows similarly as well (no teleporters, few quite high jump pads etc).
I would have liked a teleporter near the R/L as that little area is a dead-end.
I give 8/10
#2
0+0  -0
07 Feb 2002
*papri-K*
Not registered
I have been playing this map for about two months now, it's staying on my HD
:)
#1
0+0  -0
07 Feb 2002
ki11ingtime
Not registered
Had a quick game (bot), really like the brush layout, nice conectivity.

Next releaseFunk dat! 
                                                                                                                                                                                                                                                                                   

 

 

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