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Lunar Landings
Scancode

Added: 6 Feb 2002
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sedawkgrep
8 Feb 2026 #12
This is a very good map, but the fault is that every weapon and powerup is located against the outer wall. This makes the map feel like a large track with virtually no reason to traverse the center sections...which is, admittedly not much more than a glorified hallway. Moving some items into the center section would really improve the gameplay IMO...at least 1v1. Otherwise it's just feels a little like driving NASCAR. Round and round and round and round...

Still, we had a good time playing it and consider it a very decent map.

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raspatan
4 Oct 2020 #11
Well, I've played the CTF version before and it just doesn't feel like a FFA map at all. It lacks verticality.
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1v4n
6 Nov 2017 #10
Looks like another official Dreamcast map!
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Hooyaah
27 Feb 2010 #9
This is a solid offering. The towers lit by red lights are vaguely reminiscent of Quake 2. Dan M's review is accurate; do download this map.
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hannibal
8 Feb 2002 #8
I like the size for tourney...and despite a few niggles here and there, a solid DM map from Mr. CTF :p
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elendeNATTER!
8 Feb 2002 #7
it's a Keeper since Weeks already. nice atmosphere.
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ki11ingtime
8 Feb 2002 #6
With the ramp trim to stairs, there is many nice ramp jumps in CPMA.
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Octovus
7 Feb 2002 #5
Is this really a first ffa map, as the dm1 suffix suggests? If so, congrats, and congrats anyways. The map does seem rather ginormous for tourney play, but I don't like tourney too much anyways...and this played great with 5 players in an FFA. That's the max I guess, but 3 really seems nowhere near the level's capacity. Anyways.

The look is nice and clean, if not very suggestive of the supposed lunar landing theme. Bouncepads and stairways make for good vertical connectivity, with plenty of hallways and wide open spaces in between. Connectivity between rooms on the upper levels is very limited, though this might be intended to limit access to powerful items. The weapons are made fairly even use of with the exception of the GL; putting it just a step aside from a player's path made it all but unused due to it's proximity to more popular weapons.

I really enjoyed it as an FFA, so my only complaint might be no powerups...but it was intended as tourney, so 9 from me.

-Octovus

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ki11ingtime
7 Feb 2002 #4
Telle probably would have been a good idea
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Myth
7 Feb 2002 #3
I remember seeing soem screenshots of this a while ago somewhere.

Cool layout. The map reminds of Q3DM6, partly coz of the purple-ish look, but also it flows similarly as well (no teleporters, few quite high jump pads etc).

I would have liked a teleporter near the R/L as that little area is a dead-end.

I give 8/10

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*papri-K*
7 Feb 2002 #2
I have been playing this map for about two months now, it's staying on my HD

:)

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ki11ingtime
7 Feb 2002 #1
Had a quick game (bot), really like the brush layout, nice conectivity.
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Comments:
12 comments (233 days ago)
Ranked:
Downloads:
2,759 & 319 LiveViews (daily avg. 0.34)
File:
scandm1.zip, 2.28 MiB
PK3 date:
6 Sep 2001
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