Edited: 02 Aug 2008 AEST
I don't in general complain about the lack of "eye candy" in a level. Certainly, once it reaches the point of this level (fine looking but maybe not special) I couldn't care less. Whereas some people want the visuals to add to a map, I only care that they don't detract from my experience in it. And they certainly didn't here.
I was much more trying to point out some things BadMonkey didn't mention. Nothing that should make you not download the map, but merely tone down the "A must have!" comment. Probably for space fans, but all q3 players? I mean A Kiss of Death got a less warm review (so you don't take any offense...Jax_Gator is one of my all time favorite mappers).
Anyways, that's all meant in good taste. Well worth your while to download this if you even remotely like space maps, and probably you could get it anyway. BadMonkey just needs to get his compliments under control :-)
-Octovus
P.S. Re the R-speeds comment: That's true, but the mapper has to take this into account. Its up to you what detail level you produce, and if the layout/brush/entity-count of your map inhibits detail, that's a decision design-wise as much as anything. Not that, as I hope I've made clear, I care much for detail anyways.
First off all, thanks for d-loading, trying and giving you opinion. I realy appreciate it.
Few notes to be made though,
Yup you are right on the part that imho the reviewer was a bit over the top. He probably got the same blaze as me on this map hehe, let me explain a bit: I made this map mostly based on my experience with game-play, i play the game for fun as in low skills, bots started to give me a hard time on "hurt me plenty" that made me happy :-)
Second, erm the detail-and stuff, well heh, i confess, i'm still not to good at that (heck i'm learning, most of my learning experience till now was dedicated to get technicaly better and weew... For the non-mappers amongst you: that ain't easy. Besides, i think i found a style now, and erm... don't expect too much detail from me, i somehow like it cool and clean :-p.
And that brings my to the final point, the design limitations. If you, ao. Octavius had taken a look at the map with the r_speeds 1 command, it would have given you an idea of how far i went as in trying to add more and more eye-candy. It's simply hitting a ceiling (some places are round 10K- triangles, while 6-8K are normal for quake3 maps) heck, q3dm17 wasn't fullvised while this one is (saved me 2K-triangles so it was worth the extra wait)
My thanks to you are great, men i feel famous now :-) and thanks
Hr.O
and now get me some f movies of you making some interresting strafe-jumps (see title of map :-p)
If you are a space fan, this is a map for you. Open space, blocky buildings that try very hard not to get in your way.
Although the comments about ammo and bot play are valid, I don't think that is easily solved for a map this big. Bots are usually very bad on space maps imo anyway.
Similarly the 'gap' does not have to be breached by jump pads or the bridge, you can actually strafe jump across.
Things that could improve, perhaps more vertical gameplay. Two levels with one of them being a thin strip might not work well for many players, and have more texture variation. Picmip 5 players are very unlikley to see more than two colours in the whole map.
Overall though, a well designed first level, well thought out with the aspects of 'fun' and 'different' largly dominating the design. I will definitley look forward to any space map that comes from HrO in the future
Congrats for the great review Hr.O!
Kudos
Solid flow
Smooth, simple (in a good way :)) construction
Ideal for CTF-conversion? ;)
This map is very fun! Be warned, however, that it is very plain looking. The bridge is an inventive idea, but it's quite easy to get knocked off. Play with a good railgunner and getting between the two platforms, as the fairly thing bridge or an aerial method are your only choices. The inner rooms on one side are essentially a conglomeration of ammo and health, which detracts a lot from the inventiveness on the whole a lot. Bots also act pretty weird.
It's a cool level, but pretty basic. Definitely worth checking out...I just think the review kinda failed to mention any criticisms, so there's my thoughts! An 8 from me.
-Octovus