Bridging the Gap
by Hr.O
Hr.O Quake3 level -
Title : bridging the gap
Filename : hrodm01.pk3
Author : Hr.O
eMail : **email removed**
Web :
Description : first map, DM for up to 8 peeps


* Play Information *
Single Player : Yes
Bot File (aas) : Yes
New sounds: : No
New graphics: : Yes
New shaders : Yes
New music: : No
New models: : No

* Construction *
Base : from scratch
Finish Date : August 26 2001
Editor(s) used : GTKRadiant 1.1 TA
Known Bugs : -
Build Time : forever
Compiling Time : about 1.5 hrs on fullvis light-extra
with patchshadows and optimized aas

How to use this Level:
put in baseq3 folder and you'll be able to start this map from
the Skirmish menu


If you do a review about this map, please send me a note.
Feedback about this map is appreciated.


Evil-lair for his awesome texture-set's (set 4 and 6 used)

Justin Fisher for the skybox

the regulars at the quake3world level-editing forums for testing and stuff

me mates at #lvldesign for coping with me :)
Especialy Eeatha, Wattimus and Castle for betatesting

oh and Perla-coffee for keeping me functioning
Distribution / Copyright / Permissions
Copyright (c) 2001 **email removed**
All rights reserved.

Quake III Arena is a registered trademark of
id Software, Inc.
This level may be electronically and Cd/media distributed (only as freeware) and it , MUST
include this .txt file. If you feel the need to alter this map, please do inform me 'bout
What you've done, and do NOT redistribute this modification.

This file is provided by the author "as is", and any express or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed. In
absolutely no event shall the author be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage.
Extra disclaimer for Evil_lairs textureset:
Monday, December 04, 2000

Name: Texture set: evil4,5and6 (sic: keep forgetting which i use)
Author: Yves Allaire aka evil lair
Email: **email removed**

Quake 3: Arena texture set in a sci-fi industrial space station

The shader files are seperated so you can easily edit them and
copy/past them into your own shader file for release of your maps.

Maj ( for helping me with the .shader
files. You the man! :)
Bal ( for the help on how quake3
specific textures are used, since I cannot test them in a map editor.
(Maybe when they make a Mac Q3 editor!! ;)
Everyone who had kind words to say about my other texture sets and
the folks at the Level Editing Forum.
Everyone who has used/will use my textures in their maps. This is why
I make them. :)

Sorry for the lack of CTF textures, I just didn't have enought time
to make a decent set of them. And the ones I did make didn't turn out
too good. :\ Maybe next time.

If you use any of the textures please email me with the url to some
screenshots if possible. I really would like to see what uses mappers
have made of them.

-You may not edit, modify any textures within this archive unless
given permission to do so by the author.
-You may not use these textures as base for your own.
-You may convert these textures to other game formats but only with
the author's permission.
-You may rename the textures.
-You may use these texture in your maps/mods/tc's as long as you give
me credit.
-I encourage you to edit the .shader to suit your needs.

QUAKE, QUAKE II and QUAKE3:ARENA are registered trademarks of id
Software, Inc.