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ColdwarCTF
sedric

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Neon_Knight
29 Nov 2024 #24
I'm all for asymmetry so long as it's well done (CTF-Baranco and CTF-LavaGiant from Unreal Tournament are prime examples of asymmetrical CTF done right). Too much asymmetry definitely creates an imbalance (from the same game there are CTF-EternalCave and CTF-November as examples; Quake II also offers examples in the form of q2ctf3 and q2ctf4).
Still, making asymmetrical CTF maps takes loads of balls, especially with a scene so harsh on anything that isn't competitive like Q3A, so kudos to sedric for doing one!
Edited 1.08 minutes after the original posting.
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Emma Indoril
29 Sep 2017 #23
One of my favourites map !! I love the assymetrical design, the wintersports atmosphere...
There is many path to attack and retreat, and when play with the "Alternative fire" mod, its just fun fun fun...
The bots play well, but are not very inventive.
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FragTastic
7 Jan 2012 #22
Loving the atmosphere
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The author's name should start with a lower case S so this map is on the list of maps he released.
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sedric
2 Oct 2002 #20
hey Mitchell, glad you liked the map, did you download it from here? cuz i released a version too soon and found out there were some terrain errors, so i released a revised map that is available here. make sure the filename has a _V3 at the end. if thats the file you have, then im not sure what the problem is.....

glad you liked it..email me with more details of your problem if ya want!

sedric

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mitchell
23 Jun 2002 #19
hey, i downloaded the map but i am getting lost of texture errors.

The mountain for example, i don't see any textures on them.

Maybe its just me but for the rest WHAT A FUCKING GREAT MAP!!

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JJWizard
28 Mar 2002 #18
ColdWarCTF is an absolutely beautiful map with functional gameplay. Strategy is a must here compared to other CTFs. Weapon/Ammo placement is the only significant weakness.
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GONNAKILLYA!
6 Nov 2001 #17
Sweet map. This one stays put on my hard drive.

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Octovus
30 Oct 2001 #16
Tx hannibal...was hoping to get a "hardcore" voice in here, seeing as I don't really count myself :-0
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hannibal
29 Oct 2001 #15
If you play even remotely serious CTF matches, you'll know that this type of asymmetry DOES create an imbalance...end of story...the map isn't played. Next case. For just gunnin' n' funnin', this map is an intresting place to play a little CTF. Could certainly be popular on some public servers, sure. I just always evaluate a CTF map as to whether or not it could be played in competitive circles...since that's what I do. This map doesn't fit that 'type', that doesn't mean it sucks overall...no way, Sedric put a lot of work into this and he should be congratulated for creating a thoughtful, believable CTF environment that can create some fun moments. But if you want to create a CTF map that will likely have some longevity, great playability, and depth, you need to beta test it with hard-core CTF players...there is just no getting around it.
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Whiskey 7
29 Oct 2001 #14
An excellent map sedric.

A big thumbs up !!

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Octovus
29 Oct 2001 #13
Plaztik: Wheter you were talking to me or not, I have nothing against non-symmetrical maps in general. They can be really fun if done right. For a casual game of Q3CTF this map would be fine, great even, but it's way too unbalanced for league play or even for serious non-clan gamers.

I didn't say "Its not worth downloading" or "non-symmetrical maps should rot in hell", I just pointed out a few problems resulting from the layout. But hey, you're free to draw your own conclusions.

-Octovus

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The Loader
29 Oct 2001 #12
it´s quite okay, the none symmetrical layout should be no problem for anyone really !!

if only the terrain would be much bigger... this would make much for fun then already done.

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Plaztik
28 Oct 2001 #11
Who gives a crap if it's not semetrical?.. it's a map to play a game to have fun.. shut it.
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Plaztik
28 Oct 2001 #10
Who gives a crap if it's not semetrical?.. it's a map to play a game to have fun.. shut it.
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keditok
27 Oct 2001 #9
You asked a question, and, I overlooked it, as far as regular, the main problem would be for me it's assymetricality. The other, probably more important thing is the size of the map compared to id's vanilla q3a ctf maps. I think you would need teams of at least 4, and preferably more.

Still jhad a great time on the "terrafest" maps we played the other night (TA Version, I guess).

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purrxxx
27 Oct 2001 #8
i liked it. it seems hard to creat a totally balanced ctf map with different bases. but the theme and architecture were pretty cool IMHO. ill give it a 7
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Tetzlaff
27 Oct 2001 #7
Visually the map is excellent, it feels like a secret base of an evil mastermind from a James Bond movie, the architecture, terrain and beautiful skybox work together very well.

I haven´t yet played it much, so can´t say much about the balance. It´s a big challenge to create asymmetric balanced CTF levels, and we just have a hand full of them for Q3. So it´s well worth to grap this map!

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gargamel
27 Oct 2001 #6
That's a defensive advantage, you can't give red an offensive advantage and hope that things balance out. octovus makes a damn good point about the ammo boxes too. pretty map, lacking gameply. good for a pub with a 12 man cess. wish it could have been approached more seriously. the ctf community is a lot more forgiving with custom maps unlike dm and tdm... who knows it could have been part of a league rotation. :/
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Octovus
26 Oct 2001 #5
Good point sedric; hadn't thought of visual advantage...hmmmmm
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sedric
26 Oct 2001 #4
i had to play a little with the spawn points so the bots would leave the bases. perticularly(sp?) the blue base.

and i thought it was a huge advantage for the blue team to be able to see attacks comming from the flag room, so i made the red base a little harder to attack. who knows maybe it is a little too hard.....oh well

also, there is a TEAM ARENA version also in the map queue. this one is only for vanilla q3

thanks alot everyone!

sedric

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keditok
26 Oct 2001 #3
This is an excellent TA map (might be a diff versuion). Had a lot of fun playing this one, and had planned on addeing it onto my server rotation b4, I lost my DSL line.

Hardcore 8 from me.

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Octovus
26 Oct 2001 #2
If you placed even amounts of spawn points on the two side routes (shorter one currently with red, longer one currently with blue) - it'd be great. But it's your vision and it's cool nonetheless :-)

-Octovus

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sedric
26 Oct 2001 #1
well, i wanted this one not to be a typical ctf map. lemme know what you fellas think!

sedric

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Theme:
Bots:
Textures:
Not set
Comments:
24 comments (1.84 yrs ago)
Ranked:
Downloads:
4,089 & 406 LiveViews (daily avg. 0.49)
File:
coldwarctf_v3.zip, 6.36 MiB
PK3 date:
3 Jun 2001
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