PC Gamer presents PadShop
Screenshot for PC Gamer presents PadShop by ENTE
Added: 10 May, 2001   More than 15 years old Over 50 comments. Over 50 votes.
Promo Shot
#73
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20 Mar 2012
CZghostCZghost
Rep: 1181
I like the maps they make you feel like a mouse or rat...
Will try soon as possible (school have more priority)
#72
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12 Mar 2012
nick13nick13
Rep: -50
i love this kind of maps. Very Retro.
#71
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23 Jan 2012
FragTasticFragTastic
Rep: 1076
Normally i hate these kind of maps but to be honest, This map is fantastically created. 10/10.
#70
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18 May 2011
shrink
Not registered
Reply for comment #66: jump on the small window in the rocket.
sorry my bad english
#69
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02 May 2011
Winfal
Not registered
(Just note that there's a spoiler coming.) I discovered a cool glitch.
The computer monitors are portals. If you are fragged at the exact moment you enter the portal, you will respawn at the other end.
Love this map.
#68
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24 Jun 2010
SW12
Not registered
I would have thought ENTE made The map Bouncin 'Tween Da Boxen. i was searching for it a long time ago.
#67
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22 Jun 2010
iGREKKESSiGREKKESS
Rep: 20
Very well made map, lot of fun, but hard to frag in !
#66
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27 Apr 2010
SW12
Not registered
The Coconut Monkey is cute. How the hell did it get in the Secret Wild area?! Anyways nice work. Including Entryway from Doom 2. PS, How do you get in the rocket?!! I WANT TO KNOW!!!!
#65
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07 Oct 2009
naglz
Not registered
love this map
#64
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27 Jun 2009
fran
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excelent!
#63
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02 Jan 2009
FuKmRaW
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I can't get any of the pad maps to run on Urban Terror 4.1 when setting up my own server but they run fine when I join on-line. Does anyone know the reason?
#62
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09 Apr 2007
TigTig
Rep: 613
Xholicslayer: Looks like the old Padman site has changed. The URL link has been updated to: www.worldofpadman.com/
#61
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09 Apr 2007
ENTE, I tried downloading some of your maps (padpool, padhome, padcastle, padcrash) but they are just screenshots, they won't load the map. Is your website sorta glitched or something?
#60
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09 Dec 2004
Wakey
Not registered
Hey Ente's Pad Maps are so cool,I CANT DESCRIPE!

Sorry for my bad english
#59
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25 Jan 2004
not entered
Not registered
havent tried it yet .. thats why im trying to download it ... Geez .. dont web designers think things thru instead of tryign to pry personal info
#58
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01 Oct 2002
Corporate ZIM
Not registered
Awesome map - no problems except bots don't travel in the rocket! The secrets are more obvious than in padgallery.
#57
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24 Feb 2002
<SuX0r>
Not registered
Oh yeah... Zarathustra, you should stick to comments specifically about the map to save yourself looking stupid. If you don't like the map fair enough but this is one of the most imaginative maps I have ever seen, the fact that the style of map has been around for a while isn't very relevent to the creativity required to make the map in question. That's like saying authors should stop making space maps because there is no way to make a space map more creative and original than any that have preceded it. If you don't like liliputian maps then don't download them.
#56
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24 Feb 2002
<SuX0r>
Not registered
This map is cool, runs v slow on my system but it looks amazing and from my little run-around seems like it plays fairly well. Obviously I can't really comment 'til I've played some people on it but the jump pads make the level a lot faster to get around and it looks like a lot of fun to play. Good work, I'll be downloading it again as soon as I've upgraded my cpu :).
#55
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16 Nov 2001
Gorgonzola
Not registered
sweet map. although it runs mega slow on my computer. the attention to detail is amazing. im gunna go check out the other Padmaps now :)
#54
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28 May 2001
Mikie
Not registered
Zarathustra, Ente has done 9 maps for Quake 3. 4 of them are liluptian and 5 of them are normal scale.
The first two map are actually gothic maps like the large percent you see here on LVL.
As for creativity. Try to make such a map yourself. It doubtful that more than a very very select few could have pulled off something like padshop.
There are many more factors involved in such a map than, "reproducing cereal boxes."
It's frankly an asinine statement on your part.
#53
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25 May 2001
Zarathustra
Not registered
Double post -- ack! :(
#52
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25 May 2001
Zarathustra
Not registered
Ok, well, to each his own, obviously. But I think one guy below hit the nail on the head when he wanted to see some more creativity rather than reproducing cereal boxes and things like that. Not that it wasn't creative to do the Pad maps in the first place. The idea of it was definitely creative. But maybe we can move on? Or perhaps I grossly underestimate the appetite for things like this. It could be...
It does seem that ENTE has the "Liliputian map" market cornered. And he has taken this idea pretty far...can ENTE do something else besides miniaturizing maps? This is what the inquiring minds want to know.
#51
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25 May 2001
Zarathustra
Not registered
Ok, well, to each his own, obviously. But I think one guy below hit the nail on the head when he wanted to see some more creativity rather than reproducing cereal boxes and things like that. Not that it wasn't creative to do the Pad maps in the first place. The idea of it was definitely creative. But maybe we can move on? Or perhaps I grossly underestimate the appetite for things like this. It could be...
It does seem that ENTE has the "Liliputian map" market cornered. And he has taken this idea pretty far...can ENTE do something else besides miniaturizing maps? This is what the inquiring minds want to know.
#50
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22 May 2001
brimmie
Not registered
I love this map, i love how it plays with bots, i love how it plays online with my friends, it is fun to have sniper wars, i hate how everyone is down on railing. It is great for hiding, especially fun with mods like urban terror. Bots play decent but can be predictable, basically i just like it and think the design is awesome, love the throw backs, secrets, and effex. I think this mapper has some great skills and everyone who looks for little box maps that have not interesting side except perfect playability and non stop rocket action and stocked items or whatever it is you guys look for, is silly. This map is fun and it rules, damn it is a game this map is just fun. Good job. gets a 10
#49
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20 May 2001
Sketch
Not registered
I give it a nine, cuz hey, NOONE is perfect:-) I have to laugh at all the jealous, envious people reading and writing to these reviews.
You can rant and rave simply because its not your "cup of tea.."
Thats fine, but when you put others work down out of pure jealousy, thats just being a kid.
True criticism isnt hurtful, its an abundant explanation as to why the level is not your "bag".
So you dont like the map, fine. Im sure if your a mapper you've made something others think is crap also. We ALL do. Its a subjective world, get used to it.
The childish put downs and digs at other mappers is pretty lame, and shows your maturity, or lack there of. And BTW, when you "critics" get thru WHINING about ENTE and his lack of skill, well, why dont you tell us how many covers of a MAJOR PC MAGAZINE YOUR MAPS have been on?
Oh....thats what I thought....
--Lisa
#48
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18 May 2001
Mikie
Not registered
Yep, Daytrader, I agree.
I heard from Ente not to long ago and he pretty much said he wasn't going to be doing anymore liteput levels.
Better eat this one up. It's doubtful that anyone will ever make a similar style level that will out do this one.
Technically this level is really an amasing accomplishment. The amount of detail and work that Ente put into is is increadable.
Some mappers might complain about not liking this type of level. They would probably say they would never bother to make something like this. The truth is it's a lot harder to make a level like that then one might think. It's a total fight with the editor to keep the r_speeds down.
Here's to Ente and a truely kick ass level.
-Mikie
#47
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16 May 2001
Daytrader
Not registered
i love this map and i have over 500 custom maps, i only wish there was more original maps like it, thats all
#46
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15 May 2001
Pingu
Not registered
Amazing, I dissapear for donkeys and people still remember me; so, whoever you are Hi-C, cheers #8¬).
The map itself is a good peice of experimentation, just the kind of thing PCG likes to slap on its covers, so there's nothing against it. Sure, it doesn't play too hot, but a good enough effort if Toy Story 3 happens to be rendered in the Q3 engine.
Now you've proven you can use the tools well Ente, show us what you can do play wise eh? By the looks of it you could be able to produce something that works pretty well.
-Pingu
#45
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14 May 2001
nunuk
Not registered
wow
now that's the kind of comment that could make me prefer ente's work instead of any hardcore levels.
a good thing that id tried to experiment new concepts in q3, otherwise i would have certainly been bored to death by now. :D
#44
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14 May 2001
Hi-C
Not registered
Not my cup of tea, but it's technically beautiful so congratulations to Ente.
For anyone who remembers what DM was (and is, if you still play Quakeworld), this type of map is largely what's wrong with the current incarnation. Big open spaces, encouraging nothing more than use of zoom and rail -- and the very antithesis of architecturally complex and gameplay-intensive mapping personified by, say, Headshot or Pingu. You can hardly blame Ente. This genre descends directly from the bland slack-jawed form known as the space map. It's the mapping equivalent of paint-by-numbers.
#43
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14 May 2001
0nefragleft
Not registered
thanks never knew aboutthe PCGAMER rocket and Doom box secrets! found those, a temple-like place with the coconut monkey, and a drawer with toys and games in it now. Anyone know of any more secrets?? This map rules!
#42
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14 May 2001
Immortal
Not registered
Hi Ente
Seems your map is a kind of love/hate map
Personnally , I don't mind about the low fps , I think as it s now more than a year q3 were released , and as computers and constantly getting more power , why would we stay in the same fps standards ? Id shown the way with team arena .one true thing is your map seems to forget everything about vis blocking stuff .I'm also decieved about the copy of reality , one runtfest would have been enough
Except that , I must say I enjoyed to see some people continue thinking about Doom , reference to the small teleporter in the doom cd Box
We had some games on your map with the klesks(my clan :) ) and it was funny .Gameplay were mostly hiding behind game boxes and shoting enemy with railgun
Even with these copies of the real world , you're definitivly one of the best mappers around
#41
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14 May 2001
Jeltz
Not registered
I have a celerion 450 and a TNT and the map doesn't run too bad with vertexlight.
#40
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14 May 2001
Takeshi666
Not registered
PII 333 and Voodoo3 3000AGP. No hope.
#39
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12 May 2001
nunuk
Not registered
8o)
#38
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12 May 2001
ENTE
Not registered
...more wore as fun and...
I mean; more work as fun..:)
#37
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12 May 2001
ENTE
Not registered
Hi nunuk,
thanks, I understand what you mean and I think you are right with the most.
But how I wrote I made all the maps for the gamer and at the time, the most like this PadMaps and I like it, when many peoples play and love my maps, this is my honor.
I got some offers to work as a professionel level designer, but this is not what I need, not really.
I'm an german cartoonist and I like my job. To make maps is an hobby, not more...
But in the last time, this is more wore as fun and at the moment I'm really tired. You know I made 9 big PadMaps for Q3, 4 PadMaps convertions to EF (with new design) and much more in the last one year...this was really damn hard and now I need a little bit holliday from all of this...at the time I work on a new PadCenter and PadGallery version and when this maps are final I must see what I can do. It's time for a new way, I know this...!!
@GuitarMan;
"Popular" does not mean "good"... I know this (see StarWars Epsiode1..*gg*) but I think, my work is good, my textures and design feeling are good too, but my gamply feeling...hehe..no coment...;)
#36
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12 May 2001
nunuk
Not registered
hmm got to answer to mister pimpman. some of those dear fellows are just trying to explain that for once, you could rely more on your own imagination instead of always being inspired by realism. you're able to put so much effort in a single map, i would have liked to see more of what you have in your own brain, not just reproducing forms and volumes...your own imagination and creativity.
if you decide to work into the gaming industry, in short term, you'll need to train your imagination more than your mapping knowledge. you perfectly know how to make maps, why not find original concepts? and it has nothing to do with gothic, forget about gothic.
i love your maps because of the work it represents, because of the tricks and stuff, i had fun in them, especially in this one, you best one to date... and your work is truly different, but now show us a bit more of your own soul, instead of only showing us your technicity.
#35
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12 May 2001
GuitarMan
Not registered
Hey!
"Popular" does not mean "good". Number of downloads doesn't mean anything; some people download things from the net "just because those things are there".
If you like this map or not, or what do you think about it, that's another question.
#34
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12 May 2001
Neotic
Not registered
My God! Quake is a game. Mapping is fun! Just live and let live, have fun and play map you do like.
#33
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12 May 2001
GrindSpire
Not registered
Posted by mikie:
" You can do anything, anything with this engine. The sky is the limit. You all should be encouraging maps that look different or have some extra bit of creativity in them."
We are. That's why we are saying we don't like this map.
#32
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12 May 2001
ENTE
Not registered
Hey guys,
thanks for the many 'nice' words...:)
It's really funny to read some of the coments, because this is the PadMap number 9 and I think the most peoples must know what they get when download a PadMap.
I'm more an artist, I need it, to make visual fun maps for many peoples. I like details, jokes and effects in my maps...I love food for my eyes and I play with full details...;)
I work with scanning textures, with textures from grafic programs and with textures from other games, I'm not a texturmaker, when I'm making a map, I'm only a designer, this is my intesity.
I think, the most peoples understand my PadMaaps, because the PadMaps are really really Popular.
Over 20.000 Peoples download my PadGarden only from my site (over 20.000 Padcenter downloads too), the most of the Q3 sites bring my maps worldwide, many big Game magazines bring articles and Cover CD's with my maps, how the american PC Gamer, the english PC Zone, the german PC Action and much more...I made an german TV interview, an enlish Cam interview and interviews on many internet sites.
I got Emails from professional Game makers (Raven, Activision and more), I must made special versions of my EF PadMaps for an Activision Promo CD. I got over 8000 Emails in the last year and and and...
It was a damn big PadHipe and you can say whatever you need, but the most peoples like the PadMaps.
It is right, when you say, the brushwork is pretty basic (the most of it) in my liliputmaps how PadKitchen, PadGarden or PadShop, but this maps are big hardware killers and on this you must work with a little bit more pretty brushwork.
My first maps are gothic maps (a little bit..*gg*) and I made this with all the curves stuff, but I must say, this is not my thing, I don’t like gothic and I don’t like it to make the gothic map number 1.000.000 for 10 peoples.
I made all the liliput map why the peoples need this liliput maps. When I made PadGarden (my first liliput map), I thought, this was my first and last liliput map, but than I saw how many peoples like this stuff and so I must made more of this...I made the PadMaps for all the fun gamer in the world, not only for me.
It is ok, when some peoples don’t like this maps, no problem...don’t play the PadMaps...that’s all...;)
@Foebane, hm, nice idea to make a PADMAN game...;)
thanks, ENTE
please sorry when my english are not so good..!!
#31
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12 May 2001
Friction
Not registered
You know why these maps are so popular? "Hey, I know. lets make a map where players are like REALLY small and stuff!" is the first 'original' and 'cool' idea of most non-mappers (I had this idea too when Doom was the state of the art ;). When someone actually does something like that, they DL it gleefully, even if it lacks most of the qualities of a good map.
#30
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11 May 2001
Auhsan
Not registered
Mikie : a lot of ppl is making maps using custom texes... there is no real nolvety on that. And I don't find these liliputian maps been any original, yes, make/scan/find the textures can be a lot of work, but the brushwork is pretty basic...
And yes, this isnt a competitive type of map but I really don't find any fun playing this map...
anyway, it is a good effort... but mapping is much more than this...
#29
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11 May 2001
Foebane
Not registered
To get into the rocket I jumped off from the wooden shelf onto the bottom of the blind, by the white bit labelled PC, and then jumped into the rocket from there. It's a right laugh, and there are also some more hidden rooms, which I'll leave you lot to find.
#28
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11 May 2001
Johnny Law
Not registered
noxy: There's no complicated mechanism or trick jumps required, just find a spot where you can enter the rocket. (It's a little puzzling because it doesn't really look like an actual entrance, or a part that moves or anything... just a spot you need to touch to get teleported inside.)
#27
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11 May 2001
noxy
Not registered
Is there a way to launch the rocket? In some promo shots for PC Gamer, it was kind of implied, but heck if I can figer out how.
#26
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11 May 2001
Mikie
Not registered
I think it's funny how so many of you bitch about maps likes this. The fact is this map has been posted here for less 24 hours and it already has 600 downloads. Thats pretty good considering the map has been out more than a month and many of us downloaded it off another site or got it off the PC Gamer CD.
Miniman by THS was released here on lvl about 6 weeks ago and it remains one of the top 10 downloads.
I released a beta version of Mikie's Room about three weeks ago and it already has more than 3200 downloads between the places i've posted it.
Runtfest is the single most downloaded level posted on this website ever.
What this tells you is that people really dig these maps and appartently they want more cause they keep downloading them.
All the people out there that want to make levels with the Gothic and Base textures and all the space maps out there. Go ahead and make them. I don't download them. I'm sick of them and the download statistics show others are sick of them to.
Finally, I don't know who started the terms, "Novelty Map" or "Gimmick Map" but these terms shouldn't be used.
Yes, some maps don't look like the maps that came with the game but some famous painter's works didn't look like standard of the day either. Some of you guys would be dumb enough to call Picasso or Van Gogh novelty painters.
The Quake 3 engine is the most advanced 3D engine ever. It can take any 24 bit baseline JPG or 32 bit TGA picture as a texture. It's also the only engine out there that gives us the us of actual curves. Frankly, that gives the engine a level of flexibility never before seen. You can do anything, anything with this engine. The sky is the limit. You all should be encouraging maps that look different or have some extra bit of creativity in them.
#25
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11 May 2001
Ro-Jaws
Not registered
Well said Q-Fraggel, this is PLANET quake, and Allah loves wonderous variety. I dont play maps of this type much - but there is definitely a demand for em. Frag where you like, go on.
#24
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11 May 2001
Q-Fraggel
Not registered
I enjoyed this nice map! It's fun to run around and find all secrets.
@the map elite: Of course it's not for serious gaming, but it's not intended for that. I think you should be a little bit more tolerant to other approaches on mapping. Mapping is for fun and everybody should do what he likes. And other people should accept that in my opinion.
#23
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11 May 2001
park
Not registered
Hrmm..
Novelty map, not much else as play value. Neat to download and run around and look at, but thats about it. I hardly think this is a work of art, although the models (as tigger-on said) are interesting and probably the best part of the map.
and lun: Mabye you can send Ente some instructions or philosophy on what a proper map is to aid his mapping efforts on a project that would be worthy of your oh so important time.
#22
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11 May 2001
jt
Not registered
All you map snobs need to lighten up.
#21
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11 May 2001
me
Not registered
It's funny how easy you guys consider something as art.
Anyway, this map is funny. Too low on fps for me, but givin a run just looking at thingies was satisfactory enough to consider it a good download.
#20
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11 May 2001
BigFreakinGun
Not registered
I`m not even going to bother running this on my p2 380 128MB ram. Forget it. I have PadKitchen and my average FPS is about 13 with 4 bots.
#19
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11 May 2001
Azumah
Not registered
I love almost all the PadMaps. The wonderful detail in this one is the best yet. Just watching the optical mouse blink made me smile. Art, humor, style - it's all here and it's all cool. All I had to do to get it running smoothly was turn on texture compression - "/r_ext_compressed_textures 1" in the console.
#18
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11 May 2001
CleanerWolf
Not registered
This is really my favorite Padmap !
#17
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10 May 2001
Johnny Law
Not registered
Map loads fine for me, framerate is fine too.
Not a map for hardcore/serious play... of course. Among the "Lilliput maps" genre I'd say this is the best-looking one as well as the best-playing. Whether that is saying much or not is up to the player's tastes of course. :-) Unless you really despise this genre you should give it a look if you have a fast connection. Just don't expect it to be something it's not.
#16
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10 May 2001
Lima_Bravo
Not registered
Another fine production..
(Ente is a masterpiece producer).
It certainly ranks a '10' in my book.
I totally agree with Foebane and others herein, "they're all works of art", they are meant to be that way aren't they :)
FYI all it plays reasonably well on my (lowly, soon to be upgraded (Ihope)) P2 350 with 128M RAM and GEforce 2.
Download and admire this creation NOW !
#15
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10 May 2001
Zarathustra
Not registered
For instance, take a look at "Disinformation" by Bal. Now THAT is a work of art, architecture, and gameplay extraodinaire. I will never in my gaming life put a Pad map in anywhere near the same league as a map like that.
#14
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10 May 2001
Zarathustra
Not registered
Lunaran,
I agree with most of what you said. I don't quite understand the appeal of these Pad maps myself. People go on and on about how "creative" they are. Perhaps. But what kind of creativity is it? He sort of "copies" some semi-real world environemnts and makes munchkins out of the players. Sure, it made ENTE "different" -- at first. But I wouldn't call the work itself all that creative. Its scanned and doctored photos with some basic geomerty that you can just copy, without having to really create anything architecturally.
I cannot imagine cranking out map after map like this. Maybe he likes the seemingly inane process of painstakingly copying ordinary things into a game engine over and over, but it would drive me batty. More power to him if he likes to wile away his life on stuff like this. Next up: PadGloveCompartment.
By the way, Lunaran, I think you need some more RAM in your system. Hard driver churning is a sure sign of that, because the operating system doesn't have enough RAM to run everything and must constantly swap memory pages to and from the hard drive. In this day and age, I can't see why your system would be that small.
#13
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10 May 2001
pjw
Not registered
I played this map a while back as well (when it was on the PC Gamer CD) and thought it was quite cool. Is it a map for serious competition? Of course not. But it's fun to play with a friend and just screw around.
(and btw Lun, I would say that something is wrong with your comp/settings/something. The map ran fine (only slightly slow) for me on a P3 700 and a P3 600. The 700 has a GeForce card (not GeForce 2), and the 600 has a Elsa (Geforce clone). Proper map? Depends on whose definition you're using, and proper for what.)
#12
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10 May 2001
jt
Not registered
Very cool.
Jump through the Doom box for some nostalgia.
Has anybody found how to get to the 2001 monolith room?
#11
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10 May 2001
Husker
Not registered
Its not really a competition map guys. This is a masterpiece of art. Look how many box covers of games had to be scanned, front back, top and sides. It's simply amazing to look at. The rocket blasting off is worth the price of admition.
#10
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10 May 2001
Husker
Not registered
Its not really a conpetion map guys. This is a masterpiece of art. Look how many box covers of games had to be scanned, front back, top ans sides. It's simply amazing to look at.
#9
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10 May 2001
Nicholas
Not registered
Not a map that I would play on a regular basis but the talent it obviously took to create leaves me almost speechless.(cheers from crowd).On my superduper p4 1.5 gforce 2 ultra with everything maxed and at 1600 by 1200 I still get a respectable 75 fps! So much effort has gone into this map and it plays well enough, even with bots. PadGarden still my favorite, mostly 'cause of the duckie...
#8
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10 May 2001
Foebane
Not registered
The point, Lunaran, is that Ente makes maps primarily to promote his cartoon characters, mainly Padman, and also to push the Q3A engine to its limits by creating real-world works of art, then adding the game elements to it. This is one of his Lilliputian maps, as he calls them. He hopes to make a game with his characters eventually, btw.
To be frank, I think they're all works of art considering the time and effort he's put into them all, and have you ever considered how much of a nightmare they must be to edit in Q3Radiant, with all the brushes and textures?
See .padman.de for more maps and other stuff
Kudos to you Ente!
#7
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10 May 2001
Blah Blah
Not registered
This is a great map. Yes, it requires a fair share of video memory to run well with all the options maxed out, but all you've got to do is bump back the detail level a notch and it'll run fine on just about any system out there.
#6
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10 May 2001
Lunaran
Not registered
This is a fucking waste of time.
I installed it off the PC gamer CD, not really expecting much from a PC gamer cover disk level, but I was thoroughly apalled.
Whether or not it was actually intended to be played, I find it disgusting and insulting that so many previously virgin q3 players are now being taught by the lovely folks at PC gamer that THIS IS WHAT CUSTOM MAPS ARE LIKE.
I have a p3 933 and a Geforce2 Annihilator, and this map ran at approxiamately one frame every two minutes. No exaggeration. It took 20 minutes to load. No exaggeration. I couldn't even quit the game once it finally started - the HDD went into a seriously unhealthy-sounding bout of chugging, and eventually I had to push reset.
What the hell is so wonderful about this? I found it a total waste of time, even for a novelty map. Isn't Ente capable of a PROPER map?
#5
0+0  -0
10 May 2001
Mysterious Dr. X
Not registered
Nice job ente. PIII 500 w/ tnt2 is playable but I've always had to lower the graphics to play ente's maps with more than 3 fps anyways ;)
With no bots dragging the system this is one to have blast with online.
@Bomerlunder - you know if rastaman's server is back up yet?
#4
0+0  -0
10 May 2001
MEet-CEes
Not registered
problem is bots acted small way before runtfest anyway.
shouldnt talk behind my only freinds backs. ah well. i always frag da freckers anyhey.
#3
0+0  -0
10 May 2001
Mikie
Not registered
Actually, i can play this map with FULL graphics settings with an athlon 1000 and a gforce 2. In the worst area(behind glass cabnet looking outward), I still get 20 frames a sec.
Shouldn't have too much of a problem on a slightly lower end system if you lower the graphics and texture quality.
Check the R_speeds. The brush work is amasing. The R_speeds max out at about 11k in the worst area. The slows downs come from heavy shader work. You will see quite a few maps posted here with worse r_speeds.
Anyhoo, don't let the line about the 1.3 gig athlon and geforce 3 scare you away.
-Mikie
#2
0+0  -0
10 May 2001
Foebane
Not registered
ENTE does it again, a wonderfully created map with stacks, and I mean STACKS of detail, as well as more custom textures and models than you can shake a stick at!
I think I own at least half the games featured in this store!
As Bomerlunder says, download it NOOOOW!!!
#1
0+0  -0
10 May 2001
Bomerlunder
Not registered
another great map by Ente, awesome looks, great secrets... only the bot support is a bit poor but you can play his maps online so there is no problem imho :-)
DOWNLOAD it NOOOOW!!! :-D

Next releaseBattle Over The Bridge 
                                                                                                                                                                                                                                                                                   

 

 

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