It still amazes me how different the characters in behind the monitor secret zones in the correspondent games are — the coconut monkey toy (which looks more like a large bird to me, to be honest :]) in Quake 3 and the alien scientist in World of Padman 🐵👽 What's also interesting is that the monkey only appears in the Q3 version of the level, I assume this is connected to the back then promo of PC Gamer. When I load the Q3 PADSHOP with Padmod, the toy looks different comparing to its Quake version.
The rocket flight is a true journey and feels very fun, but I must admit that it would have taken me quite a while to reveal this secret, if it wasn't for Findus' Imperius speedrun YT compile video. I also appreciate the balance between the hidden BFG and Imperius in Q3A and WoP respectively.
EDIT: I was reminded about one even more secret on this map that was not included in the aforementioned video, so I decided to record another one showing the disc drive secret and comparing its versions in Q3 and WoP: rumble.com/v51k4mr...-of-padman.html In the original Quake 3 version of the level you can get an Invulnerability item, while its World of Padman companion brings to you a Revival.
Edited 19.3 days after the original posting.
The WoP version of the Doom poster says 'BOOM' and has Doomguy replaced with Monster Hawk. It also has a small screamer of the mentioned character instead of the imp behind the lattice :}
The computer monitors are portals. If you are fragged at the exact moment you enter the portal, you will respawn at the other end.
Love this map.
Sorry for my bad english
The first two map are actually gothic maps like the large percent you see here on LVL.
As for creativity. Try to make such a map yourself. It doubtful that more than a very very select few could have pulled off something like padshop.
There are many more factors involved in such a map than, "reproducing cereal boxes."
It's frankly an asinine statement on your part.
It does seem that ENTE has the "Liliputian map" market cornered. And he has taken this idea pretty far...can ENTE do something else besides miniaturizing maps? This is what the inquiring minds want to know.
It does seem that ENTE has the "Liliputian map" market cornered. And he has taken this idea pretty far...can ENTE do something else besides miniaturizing maps? This is what the inquiring minds want to know.
You can rant and rave simply because its not your "cup of tea.."
Thats fine, but when you put others work down out of pure jealousy, thats just being a kid.
True criticism isnt hurtful, its an abundant explanation as to why the level is not your "bag".
So you dont like the map, fine. Im sure if your a mapper you've made something others think is crap also. We ALL do. Its a subjective world, get used to it.
The childish put downs and digs at other mappers is pretty lame, and shows your maturity, or lack there of. And BTW, when you "critics" get thru WHINING about ENTE and his lack of skill, well, why dont you tell us how many covers of a MAJOR PC MAGAZINE YOUR MAPS have been on?
Oh....thats what I thought....
--Lisa
I heard from Ente not to long ago and he pretty much said he wasn't going to be doing anymore liteput levels.
Better eat this one up. It's doubtful that anyone will ever make a similar style level that will out do this one.
Technically this level is really an amasing accomplishment. The amount of detail and work that Ente put into is is increadable.
Some mappers might complain about not liking this type of level. They would probably say they would never bother to make something like this. The truth is it's a lot harder to make a level like that then one might think. It's a total fight with the editor to keep the r_speeds down.
Here's to Ente and a truely kick ass level.
-Mikie
The map itself is a good peice of experimentation, just the kind of thing PCG likes to slap on its covers, so there's nothing against it. Sure, it doesn't play too hot, but a good enough effort if Toy Story 3 happens to be rendered in the Q3 engine.
Now you've proven you can use the tools well Ente, show us what you can do play wise eh? By the looks of it you could be able to produce something that works pretty well.
-Pingu
now that's the kind of comment that could make me prefer ente's work instead of any hardcore levels.
a good thing that id tried to experiment new concepts in q3, otherwise i would have certainly been bored to death by now. :D
For anyone who remembers what DM was (and is, if you still play Quakeworld), this type of map is largely what's wrong with the current incarnation. Big open spaces, encouraging nothing more than use of zoom and rail -- and the very antithesis of architecturally complex and gameplay-intensive mapping personified by, say, Headshot or Pingu. You can hardly blame Ente. This genre descends directly from the bland slack-jawed form known as the space map. It's the mapping equivalent of paint-by-numbers.
Seems your map is a kind of love/hate map
Personnally , I don't mind about the low fps , I think as it s now more than a year q3 were released , and as computers and constantly getting more power , why would we stay in the same fps standards ? Id shown the way with team arena .one true thing is your map seems to forget everything about vis blocking stuff .I'm also decieved about the copy of reality , one runtfest would have been enough
Except that , I must say I enjoyed to see some people continue thinking about Doom , reference to the small teleporter in the doom cd Box
We had some games on your map with the klesks(my clan :) ) and it was funny .Gameplay were mostly hiding behind game boxes and shoting enemy with railgun
Even with these copies of the real world , you're definitivly one of the best mappers around
I mean; more work as fun..:)
thanks, I understand what you mean and I think you are right with the most.
But how I wrote I made all the maps for the gamer and at the time, the most like this PadMaps and I like it, when many peoples play and love my maps, this is my honor.
I got some offers to work as a professionel level designer, but this is not what I need, not really.
I'm an german cartoonist and I like my job. To make maps is an hobby, not more...
But in the last time, this is more wore as fun and at the moment I'm really tired. You know I made 9 big PadMaps for Q3, 4 PadMaps convertions to EF (with new design) and much more in the last one year...this was really damn hard and now I need a little bit holliday from all of this...at the time I work on a new PadCenter and PadGallery version and when this maps are final I must see what I can do. It's time for a new way, I know this...!!
@GuitarMan;
"Popular" does not mean "good"... I know this (see StarWars Epsiode1..gg) but I think, my work is good, my textures and design feeling are good too, but my gamply feeling...hehe..no coment...;)
if you decide to work into the gaming industry, in short term, you'll need to train your imagination more than your mapping knowledge. you perfectly know how to make maps, why not find original concepts? and it has nothing to do with gothic, forget about gothic.
i love your maps because of the work it represents, because of the tricks and stuff, i had fun in them, especially in this one, you best one to date... and your work is truly different, but now show us a bit more of your own soul, instead of only showing us your technicity.
"Popular" does not mean "good". Number of downloads doesn't mean anything; some people download things from the net "just because those things are there".
If you like this map or not, or what do you think about it, that's another question.
" You can do anything, anything with this engine. The sky is the limit. You all should be encouraging maps that look different or have some extra bit of creativity in them."
We are. That's why we are saying we don't like this map.
thanks for the many 'nice' words...:)
It's really funny to read some of the coments, because this is the PadMap number 9 and I think the most peoples must know what they get when download a PadMap.
I'm more an artist, I need it, to make visual fun maps for many peoples. I like details, jokes and effects in my maps...I love food for my eyes and I play with full details...;)
I work with scanning textures, with textures from grafic programs and with textures from other games, I'm not a texturmaker, when I'm making a map, I'm only a designer, this is my intesity.
I think, the most peoples understand my PadMaaps, because the PadMaps are really really Popular.
Over 20.000 Peoples download my PadGarden only from my site (over 20.000 Padcenter downloads too), the most of the Q3 sites bring my maps worldwide, many big Game magazines bring articles and Cover CD's with my maps, how the american PC Gamer, the english PC Zone, the german PC Action and much more...I made an german TV interview, an enlish Cam interview and interviews on many internet sites.
I got Emails from professional Game makers (Raven, Activision and more), I must made special versions of my EF PadMaps for an Activision Promo CD. I got over 8000 Emails in the last year and and and...
It was a damn big PadHipe and you can say whatever you need, but the most peoples like the PadMaps.
It is right, when you say, the brushwork is pretty basic (the most of it) in my liliputmaps how PadKitchen, PadGarden or PadShop, but this maps are big hardware killers and on this you must work with a little bit more pretty brushwork.
My first maps are gothic maps (a little bit..gg) and I made this with all the curves stuff, but I must say, this is not my thing, I don’t like gothic and I don’t like it to make the gothic map number 1.000.000 for 10 peoples.
I made all the liliput map why the peoples need this liliput maps. When I made PadGarden (my first liliput map), I thought, this was my first and last liliput map, but than I saw how many peoples like this stuff and so I must made more of this...I made the PadMaps for all the fun gamer in the world, not only for me.
It is ok, when some peoples don’t like this maps, no problem...don’t play the PadMaps...that’s all...;)
@Foebane, hm, nice idea to make a PADMAN game...;)
thanks, ENTE
please sorry when my english are not so good..!!
And yes, this isnt a competitive type of map but I really don't find any fun playing this map...
anyway, it is a good effort... but mapping is much more than this...
Miniman by THS was released here on lvl about 6 weeks ago and it remains one of the top 10 downloads.
I released a beta version of Mikie's Room about three weeks ago and it already has more than 3200 downloads between the places i've posted it.
Runtfest is the single most downloaded level posted on this website ever.
What this tells you is that people really dig these maps and appartently they want more cause they keep downloading them.
All the people out there that want to make levels with the Gothic and Base textures and all the space maps out there. Go ahead and make them. I don't download them. I'm sick of them and the download statistics show others are sick of them to.
Finally, I don't know who started the terms, "Novelty Map" or "Gimmick Map" but these terms shouldn't be used.
Yes, some maps don't look like the maps that came with the game but some famous painter's works didn't look like standard of the day either. Some of you guys would be dumb enough to call Picasso or Van Gogh novelty painters.
The Quake 3 engine is the most advanced 3D engine ever. It can take any 24 bit baseline JPG or 32 bit TGA picture as a texture. It's also the only engine out there that gives us the us of actual curves. Frankly, that gives the engine a level of flexibility never before seen. You can do anything, anything with this engine. The sky is the limit. You all should be encouraging maps that look different or have some extra bit of creativity in them.
@the map elite: Of course it's not for serious gaming, but it's not intended for that. I think you should be a little bit more tolerant to other approaches on mapping. Mapping is for fun and everybody should do what he likes. And other people should accept that in my opinion.
Novelty map, not much else as play value. Neat to download and run around and look at, but thats about it. I hardly think this is a work of art, although the models (as tigger-on said) are interesting and probably the best part of the map.
and lun: Mabye you can send Ente some instructions or philosophy on what a proper map is to aid his mapping efforts on a project that would be worthy of your oh so important time.
Anyway, this map is funny. Too low on fps for me, but givin a run just looking at thingies was satisfactory enough to consider it a good download.
Not a map for hardcore/serious play... of course. Among the "Lilliput maps" genre I'd say this is the best-looking one as well as the best-playing. Whether that is saying much or not is up to the player's tastes of course. :-) Unless you really despise this genre you should give it a look if you have a fast connection. Just don't expect it to be something it's not.
(Ente is a masterpiece producer).
It certainly ranks a '10' in my book.
I totally agree with Foebane and others herein, "they're all works of art", they are meant to be that way aren't they :)
FYI all it plays reasonably well on my (lowly, soon to be upgraded (Ihope)) P2 350 with 128M RAM and GEforce 2.
Download and admire this creation NOW !
I agree with most of what you said. I don't quite understand the appeal of these Pad maps myself. People go on and on about how "creative" they are. Perhaps. But what kind of creativity is it? He sort of "copies" some semi-real world environemnts and makes munchkins out of the players. Sure, it made ENTE "different" -- at first. But I wouldn't call the work itself all that creative. Its scanned and doctored photos with some basic geomerty that you can just copy, without having to really create anything architecturally.
I cannot imagine cranking out map after map like this. Maybe he likes the seemingly inane process of painstakingly copying ordinary things into a game engine over and over, but it would drive me batty. More power to him if he likes to wile away his life on stuff like this. Next up: PadGloveCompartment.
By the way, Lunaran, I think you need some more RAM in your system. Hard driver churning is a sure sign of that, because the operating system doesn't have enough RAM to run everything and must constantly swap memory pages to and from the hard drive. In this day and age, I can't see why your system would be that small.
(and btw Lun, I would say that something is wrong with your comp/settings/something. The map ran fine (only slightly slow) for me on a P3 700 and a P3 600. The 700 has a GeForce card (not GeForce 2), and the 600 has a Elsa (Geforce clone). Proper map? Depends on whose definition you're using, and proper for what.)
Jump through the Doom box for some nostalgia.
Has anybody found how to get to the 2001 monolith room?
To be frank, I think they're all works of art considering the time and effort he's put into them all, and have you ever considered how much of a nightmare they must be to edit in Q3Radiant, with all the brushes and textures?
See www.padman.de for more maps and other stuff
Kudos to you Ente!
I installed it off the PC gamer CD, not really expecting much from a PC gamer cover disk level, but I was thoroughly apalled.
Whether or not it was actually intended to be played, I find it disgusting and insulting that so many previously virgin q3 players are now being taught by the lovely folks at PC gamer that THIS IS WHAT CUSTOM MAPS ARE LIKE.
I have a p3 933 and a Geforce2 Annihilator, and this map ran at approxiamately one frame every two minutes. No exaggeration. It took 20 minutes to load. No exaggeration. I couldn't even quit the game once it finally started - the HDD went into a seriously unhealthy-sounding bout of chugging, and eventually I had to push reset.
What the hell is so wonderful about this? I found it a total waste of time, even for a novelty map. Isn't Ente capable of a PROPER map?
With no bots dragging the system this is one to have blast with online.
@Bomerlunder - you know if rastaman's server is back up yet?
shouldnt talk behind my only freinds backs. ah well. i always frag da freckers anyhey.
Shouldn't have too much of a problem on a slightly lower end system if you lower the graphics and texture quality.
Check the R_speeds. The brush work is amasing. The R_speeds max out at about 11k in the worst area. The slows downs come from heavy shader work. You will see quite a few maps posted here with worse r_speeds.
Anyhoo, don't let the line about the 1.3 gig athlon and geforce 3 scare you away.
-Mikie
I think I own at least half the games featured in this store!
As Bomerlunder says, download it NOOOOW!!!
DOWNLOAD it NOOOOW!!! :-D
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