Where to download the InstaUnlagged MOD (from Quake III Arena)?
Started by Supersayano
avatar
Supersayano Rep. 0
#1   25 hrs ago
I have version 1.2 Beta of this MOD, but it doesn't run well on the new IoQuake3 because it causes the game to crash. So, does anyone have a link where I can download a newer version of InstaUnlagged? Hopefully, newer versions will be more compatible with IoQuake3 and won't cause the game to crash, but no matter how hard I've searched, I can't find it.
Thanks in advance and best regards...
avatar
Tig Rep. 2712
#2   23.62 hrs ago
@Supersayano : Got a few questions for you:
  • Are there any error messages you can share when the crash happens?
  • If you rename your baseq3/q3config.cfg to something like _bak_q3config.cfg, does the crash still happen?
  • Have you tried using the Quake3e engine instead? - lvlworld.com/mod/id:44
avatar
Supersayano Rep. 0
#3   17.83 hrs ago
Yes, there is an error message when the game crashes, and it is the following:

recursive error after: Disconnected from server. Copy console log to clipboard?

And here I paste the contents of the clipboard:

GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_TEXTURE_IMAGE_UNITS: 32

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: -1, 2560 x 1440 fullscreen hz:N/A
GAMMA: hardware w/ 1 overbright bits
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
compiled vertex arrays: disabled
texenv add: enabled
compressed textures: disabled
----- finished R_Init -----
------ Initializing Sound ------
Trying to load "OpenAL32.dll"...
Trying to load "OpenAL32.dll" from "C:\Program Files (x86)\ioquake3"...
Loading "OpenAL32.dll" failed
Failed to load library: "OpenAL32.dll".
Trying to load "OpenAL64.dll"...
Trying to load "OpenAL64.dll" from "C:\Program Files (x86)\ioquake3"...
Loading "OpenAL64.dll" failed
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "wasapi".
SDL_AudioSpec:
Format: AUDIO_F32LSB
Freq: 48000
Samples: 480
Channels: 2
SDL capture device opened.
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
2 channels
9600 samples
32 samplebits (float)
1 submission_chunk
48000 speed
0000000024610080 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found at "C:\Program Files (x86)\ioquake3\baseq3"
...which has vmMagic VM_MAGIC_VER2
Loading 1162 jump table targets
VM file ui compiled to 697201 bytes of code
ui loaded in 1751200 bytes on the hunk
121 arenas parsed
32 bots parsed
--- Common Initialization Complete ---
Winsock Initialized
Hostname: mi-equipo
IP6: fe80::827b:cd94:9be5:1f9a%9
IP: 192.168.100.5
Opening IP6 socket: [::]:27960
Opening IP socket: 0.0.0.0:27960
------ Server Initialization ------
Server: q3dm0
RE_Shutdown( 0 )
------- FBO_Shutdown -------
------- R_ShutdownVaos -------
------- GLSL_ShutdownGPUShaders -------
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
We are looking in the current search path:
C:\Users\Julio César\AppData\Roaming\Quake3\InstaUnlagged
C:\Program Files (x86)\ioquake3\InstaUnlagged
C:\Program Files (x86)\ioquake3\InstaUnlagged\pak0.pk3 (2 files)
C:\Program Files (x86)\ioquake3\InstaUnlagged\pak0.b9acc862.pk3 (1 files)
c:/program files (x86)/steam\SteamApps\common\Quake 3 Arena\InstaUnlagged
C:\Users\Julio César\AppData\Roaming\Quake3\baseq3
C:\Program Files (x86)\ioquake3\baseq3
C:\Program Files (x86)\ioquake3\baseq3\ztn3tourney1.pk3 (6 files)
C:\Program Files (x86)\ioquake3\baseq3\ztn3dm1.pk3 (10 files)
C:\Program Files (x86)\ioquake3\baseq3\xcsv_bq3hi-res.pk3 (1204 files)
C:\Program Files (x86)\ioquake3\baseq3\q3wpak3.pk3 (447 files)
C:\Program Files (x86)\ioquake3\baseq3\q3wpak1.pk3 (396 files)
C:\Program Files (x86)\ioquake3\baseq3\q3wpak0.pk3 (287 files)
C:\Program Files (x86)\ioquake3\baseq3\pro-q3tourney7.pk3 (10 files)
C:\Program Files (x86)\ioquake3\baseq3\pak9hqq37.pk3 (466 files)
C:\Program Files (x86)\ioquake3\baseq3\pak8.pk3 (9 files)
C:\Program Files (x86)\ioquake3\baseq3\pak7.pk3 (4 files)
C:\Program Files (x86)\ioquake3\baseq3\pak6.pk3 (64 files)
C:\Program Files (x86)\ioquake3\baseq3\pak5.pk3 (7 files)
C:\Program Files (x86)\ioquake3\baseq3\pak4.pk3 (272 files)
C:\Program Files (x86)\ioquake3\baseq3\pak3.pk3 (4 files)
C:\Program Files (x86)\ioquake3\baseq3\pak2.pk3 (148 files)
C:\Program Files (x86)\ioquake3\baseq3\pak1.pk3 (26 files)
C:\Program Files (x86)\ioquake3\baseq3\pak0.pk3 (3539 files)
C:\Program Files (x86)\ioquake3\baseq3\ospmaps0.pk3 (690 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpmctf5.pk3 (16 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpmctf3.pk3 (118 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpmctf2.pk3 (57 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpmctf1.pk3 (45 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpma3.pk3 (10 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm9.pk3 (10 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm8.pk3 (13 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm7.pk3 (15 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm6.pk3 (41 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm5.pk3 (7 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm4a.pk3 (74 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm4.pk3 (7 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm3a.pk3 (79 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm3.pk3 (28 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm29.pk3 (78 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm28.pk3 (33 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm27.pk3 (95 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm26_cpmctf4.pk3 (100 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm25.pk3 (59 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm24.pk3 (44 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm23.pk3 (91 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm22.pk3 (60 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm21.pk3 (93 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm20.pk3 (82 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm2.pk3 (14 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm1a.pk3 (57 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm19.pk3 (58 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm18r.pk3 (79 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm18.pk3 (77 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm17.pk3 (71 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm16.pk3 (34 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm15.pk3 (28 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm14.pk3 (86 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm13.pk3 (72 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm12.pk3 (20 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm11a.pk3 (18 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm11.pk3 (15 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm10.pk3 (16 files)
C:\Program Files (x86)\ioquake3\baseq3\hub3aeroq3.pk3 (30 files)
c:/program files (x86)/steam\SteamApps\common\Quake 3 Arena\baseq3
C:\Program Files\ModifiableWindowsApps\Quake 3\EN\baseq3

----------------------
9522 files in pk3 files
Loading vm file vm/qagame.qvm...
File "vm/qagame.qvm" found at "C:\Program Files (x86)\ioquake3\InstaUnlagged"
VM file qagame compiled to 2162372 bytes of code
qagame loaded in 3484384 bytes on the hunk
------- Game Initialization -------
gamename: InstaUnlagged
gamedate: Oct 31 2002
Not logging to disk.
Gametype changed, clearing session data.
1 teams with 2 entities
9 items registered
-----------------------------------
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/q3dm0.aas
loaded maps/q3dm0.aas
found 19 level items
-------------------------------------
32 bots parsed
121 arenas parsed
AAS initialized.
-----------------------------------
loaded skill 1 from bots/default_c.c
loaded skill 1 from bots/crash_c.c
loaded skill 4 from bots/default_c.c
loaded skill 4 from bots/crash_c.c
loaded bots/crash_i.c
loaded bots/crash_w.c
loaded crash from bots/crash_t.c
RE_Shutdown( 0 )
----- R_Init -----
------- FBO_Init -------
------- GLSL_InitGPUShaders -------
Using GPU vertex animation
loaded 114 GLSL shaders (48 gen 42 light 24 etc) in 0.07 seconds
------- R_InitVaos -------
Initializing Shaders
^3WARNING: Ignoring shader file scripts/ospdm12.shader. Shader "Made" on line 1 missing opening brace^3 (found "by" on line 1)^3.
^3WARNING: Ignoring shader file scripts/ospdm12door.shader. Shader "Made" on line 1 missing opening brace^3 (found "by" on line 1)^3.

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce RTX 5060 Ti/PCIe/SSE2
GL_VERSION: 3.2.0 NVIDIA 581.57
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_program_multiview GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_TEXTURE_IMAGE_UNITS: 32

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: -1, 2560 x 1440 fullscreen hz:N/A
GAMMA: hardware w/ 1 overbright bits
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
compiled vertex arrays: disabled
texenv add: enabled
compressed textures: disabled
----- finished R_Init -----
Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found in "C:\Program Files (x86)\ioquake3\baseq3\pak8.pk3"
VM file ui compiled to 991377 bytes of code
ui loaded in 1688576 bytes on the hunk
121 arenas parsed
32 bots parsed
Loading vm file vm/cgame.qvm...
File "vm/cgame.qvm" found in "C:\Program Files (x86)\ioquake3\InstaUnlagged\pak0.pk3"
VM file cgame compiled to 1301794 bytes of code
cgame loaded in 5027680 bytes on the hunk
stitched 0 LoD cracks
...loaded 4806 faces, 46 meshes, 43 trisurfs, 128 flares
^3WARNING: Failed to load sound sound/player/announce/Goku.wav!
^3WARNING: could not find sound/player/announce/Goku.wav - using default
CL_InitCGame: 0.79 seconds
9 msec to draw all images
Com_TouchMemory: 0 msec
^1file not found: instamotd.txt
^1G^2o^3k^4u^7 entered the game

WELCOME TO AN INSTA-UNLAGGED SERVER! Aaron Storck and Neil Toronto,
Version 1.2 Build 10-30-2002-1
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This server will make up for lag when you fire an instant-hit weapon, such as the railgun. DO NOT lead your shots with these types of weapons. Aim as you would in a single-player game.

It cannot recover lost packets or reduce your ping.

Checkout http:\\www.digitaldelay.net\InstaUnlagged\, for more Info.
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^1file not found: instamotd.txt
Crash^7 entered the game
Crash^7 was railed by ^1G^2o^3k^4u^7
Crash^7 was railed by ^1G^2o^3k^4u^7
Crash^7 was railed by ^1G^2o^3k^4u^7
Crash^7 was railed by ^1G^2o^3k^4u^7
Crash^7: ^2I'd say that this train is bound for glory.
^1G^2o^3k^4u^7 hit the fraglimit.
Crash^7 was railed by ^1G^2o^3k^4u^7

^3Insta-Unlagged Game Statistics:
^3-----------------------------------------------------------------------------
^3Player Name Shots Hits Misses Accuracy Touches Caps Frags/Time
^3-----------------------------------------------------------------------------
Crash^3 1 0 1 0.0 0 0 0 / -0
^1G^2o^3k^4u^3 5 5 0 100.0 0 0 5 / -0
^3--------------------------------------------------

^3Game stats can be seen in your console!

Crash^7: ^2Good luck, goku. But I think Quaker is going to toast your biscuits.
----- Server Shutdown (Server disconnected) -----
==== ShutdownGame ====
AAS shutdown.
---------------------------
----- FS_Startup -----
We are looking in the current search path:
C:\Users\Julio César\AppData\Roaming\Quake3\InstaUnlagged
C:\Program Files (x86)\ioquake3\InstaUnlagged
C:\Program Files (x86)\ioquake3\InstaUnlagged\pak0.pk3 (2 files)
C:\Program Files (x86)\ioquake3\InstaUnlagged\pak0.b9acc862.pk3 (1 files)
c:/program files (x86)/steam\SteamApps\common\Quake 3 Arena\InstaUnlagged
C:\Users\Julio César\AppData\Roaming\Quake3\missionpack
C:\Program Files (x86)\ioquake3\missionpack
C:\Program Files (x86)\ioquake3\missionpack\pak3.pk3 (12 files)
C:\Program Files (x86)\ioquake3\missionpack\pak2.pk3 (4 files)
C:\Program Files (x86)\ioquake3\missionpack\pak1.pk3 (8 files)
c:/program files (x86)/steam\SteamApps\common\Quake 3 Arena\missionpack
C:\Users\Julio César\AppData\Roaming\Quake3\baseq3
C:\Program Files (x86)\ioquake3\baseq3
C:\Program Files (x86)\ioquake3\baseq3\ztn3tourney1.pk3 (6 files)
C:\Program Files (x86)\ioquake3\baseq3\ztn3dm1.pk3 (10 files)
C:\Program Files (x86)\ioquake3\baseq3\xcsv_bq3hi-res.pk3 (1204 files)
C:\Program Files (x86)\ioquake3\baseq3\q3wpak3.pk3 (447 files)
C:\Program Files (x86)\ioquake3\baseq3\q3wpak1.pk3 (396 files)
C:\Program Files (x86)\ioquake3\baseq3\q3wpak0.pk3 (287 files)
C:\Program Files (x86)\ioquake3\baseq3\pro-q3tourney7.pk3 (10 files)
C:\Program Files (x86)\ioquake3\baseq3\pak9hqq37.pk3 (466 files)
C:\Program Files (x86)\ioquake3\baseq3\pak8.pk3 (9 files)
C:\Program Files (x86)\ioquake3\baseq3\pak7.pk3 (4 files)
C:\Program Files (x86)\ioquake3\baseq3\pak6.pk3 (64 files)
C:\Program Files (x86)\ioquake3\baseq3\pak5.pk3 (7 files)
C:\Program Files (x86)\ioquake3\baseq3\pak4.pk3 (272 files)
C:\Program Files (x86)\ioquake3\baseq3\pak3.pk3 (4 files)
C:\Program Files (x86)\ioquake3\baseq3\pak2.pk3 (148 files)
C:\Program Files (x86)\ioquake3\baseq3\pak1.pk3 (26 files)
C:\Program Files (x86)\ioquake3\baseq3\pak0.pk3 (3539 files)
C:\Program Files (x86)\ioquake3\baseq3\ospmaps0.pk3 (690 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpmctf5.pk3 (16 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpmctf3.pk3 (118 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpmctf2.pk3 (57 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpmctf1.pk3 (45 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpma3.pk3 (10 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm9.pk3 (10 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm8.pk3 (13 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm7.pk3 (15 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm6.pk3 (41 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm5.pk3 (7 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm4a.pk3 (74 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm4.pk3 (7 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm3a.pk3 (79 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm3.pk3 (28 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm29.pk3 (78 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm28.pk3 (33 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm27.pk3 (95 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm26_cpmctf4.pk3 (100 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm25.pk3 (59 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm24.pk3 (44 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm23.pk3 (91 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm22.pk3 (60 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm21.pk3 (93 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm20.pk3 (82 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm2.pk3 (14 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm1a.pk3 (57 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm19.pk3 (58 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm18r.pk3 (79 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm18.pk3 (77 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm17.pk3 (71 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm16.pk3 (34 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm15.pk3 (28 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm14.pk3 (86 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm13.pk3 (72 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm12.pk3 (20 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm11a.pk3 (18 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm11.pk3 (15 files)
C:\Program Files (x86)\ioquake3\baseq3\map_cpm10.pk3 (16 files)
C:\Program Files (x86)\ioquake3\baseq3\hub3aeroq3.pk3 (30 files)
c:/program files (x86)/steam\SteamApps\common\Quake 3 Arena\baseq3
C:\Program Files\ModifiableWindowsApps\Quake 3\EN\baseq3

handle 1: music/win.wav
----------------------
9546 files in pk3 files
recursive error after: Disconnected from server

I have also tried renaming q3config.cfg just in case some configuration was causing the problem, but unfortunately without any result.

And yes, with Quake3e, InstaUnlagged works perfectly, whether I run quake3e.x64.exe or quake3e-vulkan.x64.exe.
And the same thing happens if I click on the old IoQuake3 executable, i.e., the ioquake3.x86.exe file.
The problem only occurs when I use the modern version of IoQuake3, i.e., when I run the ioquake3.x86_64.exe file.
Regards...

avatar
Tig Rep. 2712
#4   9.56 hrs ago
@Supersayano : Based on the console log there seems to be a minor error in ospmaps0.pk3. You could remove that pk3 temporarily and see if that was the issue. I very much doubt it, but may be.

You could also post all this information on the GitHub issues page for ioquake3 - github.com/ioquake/ioq3/issues

The developers seem to be getting ready for an update. An issue like this could catch a larger problem that has been missed.

avatar
Supersayano Rep. 0
#5   6.61 hrs ago
@Tig, I already removed the ospmaps0.pk3 file from the baseq3 folder and temporarily moved it to the desktop as per your suggestion. Unfortunately, this had no effect.

And I also just opened a new post on that GitHub page you mentioned. Here's the URL for that post:

github.com/ioquake/ioq3/issues/817

Greetings...

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