I'm busy theming a map I did a while ago into a snowy xmas theme at the moment. I'm looking for an icey-themed duel map in particular that I saw ages ago to borrow textures and theme ideas from. It's such a damn sexy map and plays brilliantly too, I just can't remember what it was called. It's pretty small and has piles of snow scattered around it and sort of a blue metal theme... anyone know which map that is?
It's NOT any of these maps:
Ice Storn by SoKaR
The Big Chill by Yogi
Quake3Stuff by Senn
Regards
Edit: And off-tpoic, hey Tig, so how's your mod doing now that the full D3 source code is available? :D
Edited 1.77 minutes after the original posting.
Keywords were low on the to-do list because I was thinking I would be the one adding them to all the maps. With the help of members, they seem a lot less daunting.
D3 Source: Yer, I saw that it was released. There are only two small things I was wanting in the D3 engine, and I've worked around them. I'm more keen to get the mod done than to start extending it even more :]
Edit: Type-o only change.
Edited 54.95 minutes after the original posting.
Yup the D3 source removed stencil shadow support due to legal disputes regarding the "Reverse of Carmack". It's a shame, since that was a large part of what made the id tech 4 engine more realistic. Good to hear you got around them though, I suppose you used a stencil shadow tutorial? :)
Looking forward to the map btw TheMuffinMan.
@EmeraldTiger: Thanks bro. As for stencil shadowing I personally hate the stuff and was one of my major grudges against Tech4. Q3's cg_shadows 3 is not much worse, and that is terrible! Stencil shadows just project harsh shadows with no blur or variance. Shadow volume mapping (like in Tech5) or raytracing (to be in Tech6) is far superior. It shouldn't take long for some genius to fix up D3's shadowing.
When I was looking for Castle CTF, I instead stumbled upon another map that intrigued me, but I didn't think to download it. The (or one of the) screenshot was facing toward a corner where two walls meet, both have doors. The textures on these walls were stone, decorated with vines or moss. The textures were castle-like, or at least stone bricks. There was no roof in that section of the map from what I remember, and I don't remember anything else of the map other than what I just described.
If anybody can help me find this map (if it exists) your help would be appreciated. The screenshot here lvlworld.com/media/id:194 looks similar, but I don't think its it. My memory of what I saw was also kind of shaky so this may have been it, but I hope not as I remember this map to be mysterious (at least to me)
Before anybody says it, I bumped a years old discussion because the thread title is the one I was going to use. I figured instead of creating another thread post of the same type, why not use an existing one?
Edited 1.6 minutes after the original posting.
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