If you are trying to find a buggy PK3, use the holding folder to store all the PK3's. Then move only a few PK3's at a time into the baseq3 folder and see if the problem appears. If the problem turns up, then one of the last PK3's is (possible) causing the issue.
Hope that helps.
example i use with ioquake3 and a little mod i created:
ioquake3.x86.exe +set fs_basegame RandomWeaponMod +set fs_game LvLmaps +set sv_pure 0
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