Possible to combine two modern Quake 3 engines?
Started by Mapsking
Mapsking Rep. 350
#1   23 May 2022
I don't know much about programming, but would it be possible/relatively easy to combine certain features of two Quake 3 engines, for example Quake3e and ioquake3? They both have some features I'd like, and each are missing some as well, and even though I play on OA, currently using ioquake3, I wonder how I would do this? Anyone have any tips?
Tig Rep. 1224
#2   24 May 2022
Sure, it is possible, but you will need to learn some code :)

Honestly, this is a great way to learn. You have the code available from both projects and a clear objective.

You would start by leaning how pull down and then compile the code from both projects. Then make a new work environment for your own project.

This is not a 30min job, but it would be rewarding when done.

raspatan Rep. 4208
#3   28 May 2022
If it is something specific, perhaps suggest it to the q3e team. AFAIK they are the most advanced one. I wonder what is it that they are missing.
Mapsking Rep. 350
#4   30 May 2022
Well, they don't have vorbis .ogg support for one, and something else, things render differently with that one, so there are missing textures in some maps, that with no changes, show up correctly in ioquake3. However, ioquake3 does not support scaling of the console, so when playing on 4k resolutions, the console text is nearly unreadable, but Quake3e supports this.

Only registered members can post a reply.
Already registered? Sign in.