Mates, you have understood me wrong. I meant not my maps. Some of them are in rotation at servers. And I feel OK with this fact.
I doubt that the maps recently reviewed at lvlworld.com can be met at active servers, regardless how many scores they take here. It can sound severe: most of them don't really deserve players' attention. But there are true masterpieces. And I'd like to play on them.
Martinus, as for your maps, they almost don't have any chance, though I see great job to create them. Sorry, mate. I just have to say it. Key features for success:
- Maps must be simple (even primitive) to understand their layout. For example, without Radiant it's almost impossible to understand layout of Q3DM12, just a boring endless labirynth.
- Maps must be well textured and colorized. If a viewer can understand the repeated ornament of a texture, it's a failure.
- Maps' archives must not have dozens of Megabytes.
- Maps must offer something interesting (at the same time new and well known) in gameplay.