I'm unsure what the syntax is for an .ent file, but it should not be too hard to find. I think the CPMA and/or OSP mods use .ent files.
Some info here: en.wikibooks.org/wiki/Q3Map2/BSP (the -onlyents switch)
I also remember a very old mod that allowed for in-game entity editing, but I have no idea what is was called and a quick search turned up nothing. Maybe someone else knows?
Update: I believe the syntax of .ent file looks like this:
{
"classname" "ammo_lightning"
"origin" "1812 2340 48"
}
{
"classname" "misc_teleporter_dest"
"targetname" "upper_sg"
"origin" "325 120 144"
"angle" "270"
}
Then you use a map editor like GTK Radiant or Net Radiant to open that .map file and manually replace the existing weapon spawns with another weapon spawn or change whatever you like really. It's as simple as that.
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