An eclectic mix of architecture and structural ideas come together in this open plan level. Sections of the level are architecturally successful with some good ideas but the level lacks a detectable theme. This is essentially a box map. The central court yard is where all the action is and a lot of the game play focuses around a run for the Plasma Gun. Bots play the level ok but do not go for the Quad.
The author really needs to focus on game play.