A processing plant set within a rocky island, it looks like a good setting for an evil mastermind straight out of a James Bond film. The action traverses the whole terrain across the rocks and within the building. Its a huge environment. The appearance of the landscape would have been greatly improved by the use of more than one texture to cover the whole island. The detailing for the building interiors is more interesting. Lighting is possibly the biggest problem, it feels almost like its full-bright (no shadows at all). More work on the lighting would have really enhanced the aesthetic. The map plays best in team mode or a 5 to 6 player DM. The game play can be a little too horizontal at times in the hallways. Bots play the level without problems.
A nice change of scenery.