Its interesting to see a non-symmetrical CTF level, even if its a little rough. The style is a mix of stone and steel. The Red base is high and open, Blue is low and a lot tighter. There is a complex series of pathways from one base to the other but a lot of the action is horizontal. The Blue base is easier to defend but more action takes place in the Red. Unfortunately, the low ceilings and lack of clip brushes do get annoying. Game play is nothing too special but some people may really enjoy the unusual layout. Bots find their way from base to base.
There are better CTF levels out there.