An unusual layout with colour saturated flag rooms, large base areas, a single room common ground and some large unused sections. There are parts of the map which don't really come into play in smaller games. The style is a pastiche of Gothic and tech. The r_speeds would have really benefited from a better knowledge of the mechanics of the Q3A engine, especially Hint brushes and vis blocking techniques. Bots seem to play well, but don't expect them to go for the BFG.
A for effort but falls short elsewhere.