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Q3CoretCTF
MadMac

A so-so map based around the Unreal Level CoretCTF. Team coloured lighting floods the bases, there is no neutraly coloured common ground, and texturing is pretty simple. A BFG in each base makes it relatively easy to defend the flag although between the middle ground and the flag room there are a number of alternate routes. The respawn points are random so you may find yourself re-spawning in the enemy base which at least saves you the long jog between bases. Bots do *ok* but don't go for the BFG.

Playable.

Theme:
Not set
Bots:
Textures:
Not set
Comments:
3 comments (5.6 yrs ago)
Ranked:
Downloads:
2,161 & 311 LiveViews (daily avg. 0.26)
File:
q3coretctf.zip, 3.24 MiB
PK3 date:
1 Jul 2000
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