A so-so map based around the Unreal Level CoretCTF. Team coloured lighting floods the bases, there is no neutraly coloured common ground, and texturing is pretty simple. A BFG in each base makes it relatively easy to defend the flag although between the middle ground and the flag room there are a number of alternate routes. The respawn points are random so you may find yourself re-spawning in the enemy base which at least saves you the long jog between bases. Bots do *ok* but don't go for the BFG.
Playable.
Ranked: 2.4 out of 5 (11 votes)
Download: Q3CoretCTF by MadMac