Nice fun idea with a clear objective - mid air frags! So much to like about that.
The setting is a fair sized industrial shaft with a central main launch pad that can shoot you to the top. A series of ledges, jumppads and lifts make up the surrounding space. Off to one side is an alternative path to the top with a Quad trap below a launch pad. The directional bounce from the top of the secondary access is crazy fast. You can also pick up the Red Armour this way.
Construction is pretty good for a level that was originally released in 2000. The secondary access could have been improved a lot, but it works.
The weakness in the layout is primarily the location of the Rail Gun at the top, with mostly safe ledges to camp out. It is highly possible this was by design, to encourage mid air apex frags, which it does beautifully. This design moves the level a little towards a map for improving Rail Gun skills and away from Deathmatch.
The bots will move about and may even take the secondary route but are less of a challenge, more target practice.
Strong idea and it is always enjoyable to see bots explode from a rail shot. Becomes monotonous a little too quickly.
Ranked: 3.3 out of 5 (3 votes)
Download: ThePit by Neil Blevins