An architecturaly solid map overdominated by corridors. A lot of the walk ways are very tight or overly long. I spent too much time trapped in waterways or trapped in corridors looking for a way out. There are a number of texturing problems on curves, and a number of the models are *floating* in front of walls.
Just lacks gameflow and a bit of finishing off (kind of important really).
Ranked: 2 out of 5 (3 votes)
Download: exfiltrate by Fishyben