Menu..::LvLForumExploreSearchProfile avatar

exfiltrate
Fishyben

Added: 9 Mar 2000

An architecturaly solid map overdominated by corridors. A lot of the walk ways are very tight or overly long. I spent too much time trapped in waterways or trapped in corridors looking for a way out. There are a number of texturing problems on curves, and a number of the models are *floating* in front of walls.

Just lacks gameflow and a bit of finishing off (kind of important really).

Theme:
Not set
Bots:
Textures:
Not set
Comments:
2 comments (5.84 yrs ago)
Ranked:
Downloads:
2,994 & 300 LiveViews (daily avg. 0.34)
File:
exfiltrate.zip, 1.91 MiB
PK3 date:
13 Feb 2000
..::LvL ID:
NewerOlder

Map history:
Clear
    ..::LvLExplore
    Search history
      Map peak