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heavy industries
froofy

The heavy industry theme of this map definitely sticks out! Grated floors, flowing water, moving machine parts, etc all give the map that magnificent touch. Even the jump pads are industrialized, taking on a clear prism shape.

Unfortunately, this map suffers from a myriad of problems. Item placement is bad. The items appear in several clusters. Some of the textures are misaligned which can be a little distracting at times. The map in general is a little tricky to navigate - all the rooms seem to look the same after awhile and the doors are not easily detectable as they blend in with the walls. It's also possible to get stuck in two areas of the map: one in the white fog of death (it takes awhile to actually die) and other under the floor grating next to a large pillar (you get trapped under the floor and there's no way to escape unless you die). The map also somewhat suffers from high r_speeds in certain areas.

The bots sometimes get stuck in a few locations, but otherwise do an ok job of navigating the map.

An excellent conceptually designed map, but too many shortcomings to keep it for very long.

Reviewed by oRBIT.

Note: One of the early GeoComp maps.

Theme:
Bots:
Textures:
Not set
Comments:
2 comments (1.18 yrs ago)
Ranked:
Downloads:
2,037 & 277 LiveViews (daily avg. 0.27)
File:
hindustry.zip, 2.3 MiB
PK3 date:
31 Mar 2002
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