Another of those sprawling horizontal maps, constructed in the deepest corners
of space for your blood thirsty amusement. Completed with great attention to
lighting, both environmental, and localized sources, that complement tech
textures with a warm yellow glow or a stark white finish. It looks great,
from the streamlined plateaus and their jump chutes, across to the central hut,
and it's armour pedestal, to the immense Q3 symbol, with its lift, tunnels and
wings on the far side. A tiny Quad platforms sits centered above it all.
A great deal of effort has go into the sound track accompanying this map. Its a
somewhere between those moody original tracks in Doom and the standard Q3
tracks but played in a more modern tempo. It works too, fitting the fast paced
action of the arena, while managing to be subtle enough to let other important
effects ring through. If only the map played as well as it sounds.
Despite the huge environment in The Truth, the playing area manages to feel
somehow restrictive and cramped. Not in any immediate sense, certainly, there
is plenty of room to fight in most of the map, in fact, ample room for machine
gunning or railing. But in the broader sense, the availability of areas to
explore, passages to escape down, avenues of pursuit, there's little more than
two routes to take at a time. Consequently play can be predictable, and few
fleeting scraps end without one player being killed. With the map being quite
so open, and the railgun perch overlooking most of the map, it's perfectly
feasible that a good player dominate from start to finish, sitting aloft, even
managing to control the lift (the only way up there), with relative ease.
Certainly in a tourney game, that player could be very hard to dislodge. Bots
can also become stuck at the apex of the Q3 symbol, where clip brushes have
been forgotten, or purposively omitted.
Reviewed by Mark
Moving around the map is very straight forward and you can easily explore the
entire level within a minute or two of playing. Connectivity is fluid and
provided in the form of a lot of jump-pads, two teleporters and a lift. It's
too tempting to camp the sniper nest both because it has the only real cover in
the map, and because anyone who wants to kill you either has to do so with
machine-gun or take a very noisy lift up there.
Only 3 different weapons, fortunately only one railgun. Health is almost
nonexistent except the mega health and two 25 health orbs, no armour to be found
except Red and quad is only a jump-pad away from the rail. Mega jump pad chute
drops you right onto Red Armour spawn. Could use some tweaking, but at least you
know where your targets are headed when you're sniping :)
Bots struggle with this map, never going for the mega, only occasionally quad. Most
used the sniper nest for launching rockets rather than sniping with the rail,
lots of falling off the map for them too. You can get stuck at the top of the
tower, and this happens to bots a bit too frequently.
This map is more catered for sniper training.
- Jonothan Cakebread