A bunch of pillars holding a roof that vaguely resembles Roman Architecture, with 4 other Gazebo-like structures placed in the corners of the courtyard does not a level make. From the overly tight staircases, to the many teleporters, to the cramped yard, to the RL placement, its almost too much work to play. There is no style involved, no game play aesthetics adhered to; not even the Quad Damage showed any thought as to positioning. And don't even get me started as to the Red Armour. Technically ok (no misaligned textures, nothing missing, no errors), but just doesn't come off. Needs a bit more time in Beta. Bots never play these sorts of levels well.
Not worth it.
Reviewed by Brad 'notime' Kiefer