Blast Food
by Juz
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Title : Blast Food
PK3 Name : q3f_juz1.pk3
Date : June 6th 2001
Author : Julian 'Juz' Priestley
Email Address : **email removed**
Home Page : www.planetquake.com/juz/

Thanks to : * id Software
* My beta testers
* gibbie for the name and for playing lots of qw with me.
* djbob for bobtoolz.
* Pancreas for some of the sounds (taken from my CQA mod).
* Death2UAll for some of the sounds (taken from his industrial pack)
* The q3f team for the mod and most of the textures
used, especially:
- RR2D02 for helping with chille.
- Wils for helping with the ents.

Beta testers : CardO, kingping, Buttmonkey, BirdDawg, SystemKrash, smithers72
anyone else i forgot.

Addtional Info : This is my first Q3F map, and is basically a standard 2 flag
ctf map with a twist. The main aim is to take the other team's
flag from their flagroom to the capture point in the corridor
leading to your team's sniper deck for 10 points.
In the center of the map there is an "orb" which can
be picked up by either team and if a capture is made by the team
holding the orb, then that team gets 30 points.
However, the orb returns every 2 minutes, and so teamplay and
timing is essential.

Revisions:
Final Release ( 06.06.01 ) - Couple of texture changes
More lighting tweaks
Lift clipping problems fixed
HUD flag/orb indicators added

Beta ver. 3 (26.05.01) - Improved hinting
Lighting tweaked
Second lift up to top floor in flagroom
Camroom removed and cam moved to the flagroom respawn room
Some z-fighting fixed
Removed mesh in center that was causing some weird errors
behind it.

Beta ver. 2 (25.05.01) - Clipped under mesh in respawn room
Trim on ramps in respawn room redone as rectangular prisms
Capture point textures aligned
Flyby completed
Cams fixed
A few other small fixes/changes

Beta ver. 1 (22.04.01) - Original map from scratch

Other Maps by the author: juzdm2 - De Profundis (Q3A)
juzdm3 - Zero Hour (Q3A)
cratedm3_dm1 - The Blood, The Sweat, The Crates (Cratedm3)
cratedm3_dm2 - Crate Expectations (Cratedm3)

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* Play Information *

Game : Quake 3
Mod : Quake 3 Fortress
Type : 2 Flag CTF with capture bonus

* MAP Information *

Base : From scratch
New Textures : The computer textures
New Shaders : The fog, computer and camera shaders
New Sounds : Yes (see credits)
Construction Time : 2 months
Editor used : GTKradiant 1.1-TA, GTKradiant 1.1-TA-Beta, Q3radiant 202
Qutilities : Q3MAP
Other utilities : Photoshop 5.5, bobtoolz (planetquake.com/toolz)
Compile Machine : Athlon 850, 256MB
Compile Time : 1 hour, 1 second
Brushes : 6041
Entities : 289
Known Bugs : None that i know of :)

* Copyright / Permissions *

All textures in this level remain property of their respective owners.
You may NOT use this level as a base to build additional levels without
explicit permission of the author!
You may distribute this BSP in any electronic format (BBS, Internet,
CD, etc) but you may NOT by any means use it to gain money.
If you paid to get this, then you got totally ripped off! =)
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0wn3d!

Clear