Description : This one started when I saw some rules for a
: contest on Nunuk's Fragopolis,
: **invalid URL**. The contest
: was already over but the idea of using only 10
: or less plain textures for a map interested me.
: So I combined that with the 20 hour challenge
: and ended up with this map in 17 hours. Yes,
: 17 hours. That is all of the time spent in
: the actual map editor program. Not
: including the sky texture, there are only 4
: textures used in the entire map. The color
: scheme is mostly white, black, and grey with
: faint hints of yellowish tones from the sky
: and lights. The gameplay is designed for 2
: to 4 players, tournament style.
Additional Credits : id software, Normal, nunuk, bal, grindspire,
: shinnick, anyone I might have missed
================================================================
- Play Information -
Players : 2 to 4
Bots : Yes
Weapons : Rocket Launcher, Railgun, Super Shotgun,
: Grenade Launcher, Lightning Gun
-----------
Unzip the the zip file charon3dm8.zip into your quake3\baseq3 directory.
Start quake3 and either select it from your map list or press tilde to enter the console and type:
"/sv_pure 0"
press enter
"/map charon3dm8"
- Construction -
Base : None
Editor(s) used : Q3Radiant
Known Bugs : None
Build Time : 17 hours
Textures used : challengepack from nunuk's challenge
Compile machine : P3/500 overclocked to 559 with 384megs RAM
q3map compile Time : TOTAL - 31.5 minutes(1888 seconds)
: BSP - 23 seconds
: VIS - 546 seconds
: LIGHT - 1219 seconds
Brushes : 1974
- Copyright / Permissions -
You may not include or distribute this map in/with any sort of commercial product without
permission from the author. You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks
without permission from the author.