Burial Grounds
Title: Burial Grounds
BSP name: jaxdm4_v21.bsp
Author: David "Jax_Gator" Cherry
Release date: March 23, 2001
Email address: **email removed**
Home page: jax.qmass.net
Game: Quake 3 Arena DM
File size: 5,160 KB

Description: A medium sized map (4-6 players). Set in a graveyard with crypts and a
mausoleum all containing the names of my Quake brethren at the Burial
Grounds server: www.burial-grounds.com

Unfortunately this map is very taxing on video cards and will require
Above minimum requirements for smooth gameplay. Recommended requirements:
PII 400 MHz, 128 MB RAM, 16 MB video card

All grass is cushioned (tip from Lloyd M)
Quad damage is hidden (jump down in the lava pit and over to the QD room)
Mega-health is hidden (shoot 20 20's tomb)
Secret teleporter (go behind my tomb and step on button)
Fountains of youth (stand in fountains to gain health)

Thanks to: My Quake brutha Taz_FL. Without his creative abilities this map would
not be what you see here. Thanks Bud!
Lloyd M for textures and extensive help on the use of hint brushes.
Commander Keen for the gate texture.
Zeramid, Nazgul and Whatever for the Burial Grounds logo textures.
Bal for the rock/dirt texture
Mighty Pete for the cool ass skybox.
wripp for the fountain water sound.
CaPN JacKal for the "Fountain of Youth" idea
Ophelia, Rungy, AlphaWolf, Evil Lair and Todd Grantzler for new models.
Robert Duffy for Q3radiant.
id for the quake series.

Commander Keen
20 20
WiccanHP {BGC}
The Stranger
The Phr3ak {BGC}
Lloyd M

Previous work : Un-released jaxdm1 (re-make of Q1 House of Chnton)
jaxdm2 - Re-Gib Colesium
jaxdm3 - House of Shannara


* MAP Information *

New textures: All epitaph textures were created by me.
Brick & all marble textures - Lloyd M
Gate texture - Commander Keen
Burial Grounds logo - Zeramid
Burial Grounds white skull logo - Nazgul
Burial Grounds blue skull logo - Whatever
Rock/dirt texture - Bal
Nottingham skybox - Mighty Pete
New sounds: Fountain water - wripp
Owls - unknown, found it on the NET
Crickets - unknown, found it on the NET
Bell - unknown, found it on the NET
New models: Angels - Ophelia
Q3 painted glass windows- Ophelia
Fountains - Rungy
Sword/flame statue - AlphaWolf
Plantpack - Todd Gantzler


* Construction *

Base: From scratch
Const. time: 3 months
Compile machine: P3 500mhz, 192mb RAM
Compile time: BSP - 23 seconds
VIS - 1 hour 53 minutes 10 seconds
LIGHT - 1 hour 35 minutes 5 seconds (fullvis -light -extra -patchshadows)
Editor used: q3radiant v2.02
Other programs: Q3 Map Explorer v1.3
Known Bugs: None known. Email me if you find any.


* Distribution / Copyright / Permissions *

Quake III Arena is a registered trademark of id Software, Inc.
Any commercial use without permission is prohibited.
You may NOT use this level as a base to build additional levels without explicit
permission of the author!