Date: February 22, 2001
Type: Quake 3 Arena CTF level.
====================================================
title: Old Skool
file: SaltCTF3.zip
author: Dan "SaLT" Slater
email address: **email removed**
URL: **invalid URL**
description: Large CTF map, suitable for 4 v 4 up to 8 v 8
bot File (aas): yes
new sounds: no
new graphics: Blue and Red Lavas are courtesy of Kilderean (**invalid URL**)
new music: no
how to play: extract saltctf3.pk3 to your /baseq3/ folder
start quake3arena
hit ~ (to open the console)
type /map saltctf3
type /addbot
hit ~ (to clear the console)
or
use the built in Skirmish feature in the GUI
====================================================
info
This map was developed primarily for PureCTF (a grapple CTF Mod). However, it was also designed for vanilla CTF too. Inspiration was fond memories of countless hours of CTF on the Quake 1 Single Player Maps. See if you can spot the influences for each area...heh.
====================================================
Construction
System: Windows Me
Pentium II @ 400MHz
384MB RAM
GeForce 2 MX
editor: GTKRadiant 1.1 TA Beta
other progs: none
known bugs: None.
build time: about 4 weeks time, 2-3 hours a day.
compile time: full-vis: 4 minutes;
-light -extra: 5 hours;
-aas: 4 minutes.
map stats: Total Brushes: 3778;
Entities: 688;
Net Brush Count (non entity): 3072
====================================================
thanx to ...
All of the kind folks who helped me beta test (too many to mention them all here). Kilderean for prompting me to get off my lazy ass and map again - and for the kick ass lava shaders. iD Software for the best PC Game ever (Quake 1).
====================================================
Distribution / Copyright / Permissions
Quake III Arena is a registered trademark of iD Software, Inc.
This level is 'public domain'. Do with it what you will, just don't charge for it, and include some reference to the original author (SaLT)
====================================================