McKinley's Vengeance
McKinley's Vengeance by Jerry 'Eraser' Laman

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Title : McKinley's Vengeance
Date : 12/02/2001
Filename : q3mckinley.pk3
Author : Jerry 'Eraser' Laman
Email Address : **email removed**
Description : CTF map based on Quake 2 CTF's McKinley Revival (q2ctf1)
Mods required : None
Additional Credits to : - Rick 'r3tina' Laman for helping me out with a lot
of stuff and keeping me going.
- Remco 'SithLord' Mooijweer for tips, hints and playtesting
- Evil_Lair (**invalid URL**) for his textures
- Kilderean (**invalid URL**) for the PureCTF mod
- Zoid for the original map concept

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- Play Information -

Gametype(s) : CTF
Players : 6 - 8 (3 vs 3, 4 vs 4)
Bots : There is an aas file, but the bots don't play really well
Weapons : All (BFG only spanws every 90 seconds with only 10 ammo)
Powerups : Quad Damage, Regeneration, Battlesuit

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- Construction -

Base : based on q2ctf1.bsp, but build from scratch.
Editor(s) used : Q3Radiant 2.02, GTKRadiant 1.1
Additional Tools : Quake ToolKit, Paintshop Pro, EditPad.
Known Bugs : none
Build Time : Unknown
Textures used : - Base Texture set
- Evil_Lair's texture sets (mainly 5 and 6)
- Crate textures from Rosharch
Compile machine : AMD Athlon/700 with 256 Mb RAM, Viper II, running Windows 98SE
q3map BSP Time : 12 secs
q3map Vis Time : 19 secs
q3map Light Time : 3596 secs (-extra)

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- Contact -

Jerry 'Eraser' Laman - **email removed**
Engines of Creation - **invalid URL**
PureCTF - **invalid URL**
HFX - **invalid URL**
Threewave - **invalid URL**

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Read the story about McKinley's Vengeance written by r3tina. It's included
in this pk3 file.
This map is also part of the PureCTF map pack. The PureCTF version is an edited
version of this map, with some slight gameplay differences. Try it out and
see which fits your tastes best.

Clear