and when death descends...
by Geit
Release date: 4/2/2001
================================================================
Title : and when death descends...
Filename : geit3dm3.pk3/geit3dm3.zip
Author : Geit
Email Address : **email removed**
Uin : 8540475
Home Page : goat.gamepoint.net/
Description : Geit3dm3 is a medium-sized map.. It's them is a combination of
gothic and base.. This map is suitable for ffa, 1on1 and teamplay.

Other 3D maps by Author : Quake I:
Old QKC outpost (Qkcout.zip/Qkcout.bsp)
GEIT's Arena (Garena.zip/Garena.bsp)
QKC Mines (N/A)
Doomed Arena (da.zip/da.bsp)
Nails up your ass (Nails.zip/Nails.bsp)
QKC Outpost (Qkcop.zip/Qkcop.bsp)
GeitDm1 (Geitdm1.zip/Geitdm1.bsp)
GeitDm2 (Geitdm2a.zip/Geitdm2a.bsp)
Geitdm3 (Geitdm3.zip/Geitdm3.bsp)
Geitdm4 (Geitdm4.zip/Geitdm4.bsp)

Quake II:
Abandoned Warehouse (Aban.zip/Aban.bsp)
Geitdm5 (Geitdm5.zip/Geitdm5.bsp)
Geitdm6 (Geitdm6.zip/Geitdm6.bsp)
Geitdm7 (Geitdm7.zip/Geitdm7.bsp)

Halflife:
Geitdm8 (Geitdm8.zip/Geitdm8.bsp)
Geitdm9 (Geitdm9.zip/Geitdm9.bsp)
On the Rooftops (Rooftops.zip/Rooftops.bsp)
Overnight (overnight.zip/overnight.bsp)

Quake III:
I'd rather have a Pitchfork in my Brain (ra3raw1.zip/ra3raw1.pk3)
Spleen (ra3raw2.zip/ra3raw2.pk3)
Slingshot (Geit3dm1.zip/Geit3dm1.pk3)
It's blue and it smells funny (Geit3dm2.zip/Geit3dm2.pk3)

Thanks to : Shaft, Outs, FAL and Koekie (The Beta-Testers), iD (for quake3 of course :)=-),
Evil Lair (for those great textures), Alphawolf, Cyber, Gollum for the
their map objects I used, and of course everybody I forgot to mention :)=-

Credits : All costum textures and most costum shaders by Evil Lair (www.planetquake.com/hfx/)
Some costum shaders by Geit
statue with swords mapobject by Alphawolf
Headless skeleton and skeleton with railgun by Gollum
Other costum mapobjects by Cyber (www.accn.org/~kkolk/)
Costum sound taken from teamarena..

================================================================

* Play Information *

Game : Quake ]I[
Gametype : Quake3 deathmatch

* Construction *

Base : New level from scratch
Editor(s) used : Q3radiant build 202
Other Tools : Adobe Photoshop 5, q3build frontend

Known Bugs : None that I know of.. Please mail me if you find any...
Build Time : actual build time about a week

Compile machine : duron 850 with 128MB RAM
Compile Time : About 5 minutes

Brushcount : 1688
Entitycount : 405

If you liked it mail me
If you hated it tell me how to maker a better one

* How to use this level *
Unzip geit3dm3.pk3 into your baseq3\ directory
If you wish to view this map type the following in your quake3 console:
/map geit3dm3

* Where to get this map *
If you are reading this I presume you already have this map or are about to download
it.. But anyway.. You can get this map at the following adress:

goat.gamepoint.net/

* Copyright / Permissions *

- Authors may NOT change this level or use it as a base for their own levels.
- This map may be distributed in anyway you like, provided you include this
.txt files UNMODIFIED and distribute it without any sort of costs..
- CD-ROM publishers and other commercial people need my written permission before
they can distribute this level.
- All costum textures, sounds and mapobjects in this map are property of their respective
owners

Clear