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Title : Early Settlers
BSP Name : alkdm11.bsp
Author : Shaun [Kona] Ross
Release Date : February 2001
Email Address : **email removed**
Home Page : Ethereal Hell: SP Map Reviews
**invalid URL**
Map Description : Travel back in time to an old village showing signs of fantasy under a colourful dawn. A medium sized map that's very open with three levels, good for 3-7 players.
Other Info :
After a Half-Life deathmatch that I converted to Quake3, I thought I would do the same with a Soldier of Fortune deathmatch level. But this time, having done about a half of the map with SOF, I decided to do the rest in Quake3 - which meant making it larger and adding a third level. The end result was much better than what it would have been in SOF, which ended up never being finished anyway.
Other maps by Author :
Single Player:
Feb 02 - Machine Reborn (Q2SP)
Jan 01 - ChantHood (Q1SP/Q1SM)
Jun 00 - Egyptian Myth (Q1SP)
Apr 00 - Mel Soaring 5: Ancient Rigby (Q2SP)
Feb 00 - Mel Soaring 4: The Savage Sanguine (Q1SP)
Dec 99 - Mel Soaring 3: Tomb of the Makron God (Q2SP)
Oct 99 - Mel Soaring 2: Star Rancor (HLSP)
Sep 99 - Mel Soaring 1: Hear Me Roar (Q2SP)
Mid 98 - The Alkado Adventure (Q1SP PC)
Deathmatch:
Dec 00 - Sinda Legend (Q3DM)
Sep 00 - Until The End Of Time (Q3DM)
Oct 00 - Devonaire (Q3DM)
Dec 00 - GrindMill (Q3DM)
Jul 00 - The Devil Deranged (Q3DM)
May 00 - Evergem (Q1DM)
Apr 00 - Tusk and Bone (Q3DM)
Feb 00 - Ravages of Sanguine (Q1DM)
Dec 99 - On A Dreary Night (Q2DM)
Additional Thanks to : Soldier of Fortune for the textures
Shallow, Killaz for finding me the sky and ground
Mighy Pete **invalid URL** for the skybox
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* Installation *
To install, simply unzip and place alkdm11.pk3 in your baseq3 directory wherever you installed Quake3: Arena. The maps should now be accessible via the Multiplayer or Skirmish menu or by typing "/map alkdm11" at the console without the quotes.
* Play Information *
Deathmatch : 3-7 FFA
Player Base : Free-For-All
Bot File (aas) : Yes
* MAP Information *
Total Brushes : 1066
Total Entities : 200
Net Brush Count : 866
New Textures : Yes
New Enemies/Sounds : No
New Weapons/Quakec : No
* Construction *
Base : From scratch
Machine : P3 450mhz, 128mb RAM, Riva TNT2
Editor used : Q3Radiant and SofRadiant
* Copyright / Permissions *
You may NOT use this level as a base to build additional levels!
You may distribute this BSP in any electronic format (BBS, Internet,
PC/Game Mag cover-CD, etc) but you MUST inform me before you do this.