Title : Simplified Demise
PK3 Name : miz3dm1
Date : December 14, 2000
Author : YooShin 'miz' Yang
Email Address : **email removed**
Home Page : i.am/mizzit/
Thanks to : id Software
coooool FPS mappers all around the world,
who have been giving me hours & hours of fun!
my friends, who've been fragging me in this map lots of times :)
pjw on the Quake3World Forum.
Map Description : Small DM map for 2-4 PPL FFA.
But I do think 1on1 Tourney can be quite fun, with RG & RL.
Addtional Info :
Geez.. It has been looooong since my last Q2 map, 'My Last Flesh',
so I had to learn a lot more about Q3A Engine, Q3Radiant, etc..
Thus, this is kinda my first 'test' for what I can do with Q3A, especially curves.
Plz bear that in mind, and I hope you can enjoy it as much as I did. :)
Basically, this map is two rooms interconnected with multiple passages & a teleport.
One room is suitable for Rail fragging, and the other is for Rocket fragging.
(although I'm such a great fan of Railgun. :P )
Other Maps by the Author :
Bunch of Q1 & Q2 maps on somewhere on the web...
* Play *
Game : Quake 3 : Arena
Bot File (.aas) : Included
Tourney : 1on1. (2on2? I'm not sure :P)
Deathmatch : 2 - 4 FFA
Capture The Flag: no
How to Play : place miz3dm1.pk3 in your "baseq3/" folder with other pk3s.
start Q3 and
1) in the console (hit '~' key) - map miz3dm1
2) just select the map in Skirmish or Create Server (.arena file included)
* MAP Information *
BSP Name : maps/miz3dm1
Base : from scratch
New Sound : none
New Music : none
New Texture : none
Note : Some textures are included that are missing in DEFAULT id pk3s.
* Construction *
Build Time : about a week
Compile Time : about 6 mins
Compile Machine : P3-800, 128M
Editor used : Q3Radiant (build 201)
Qutilities : Q3MAP
Other utilities : BSPC, Photoshop, notepad, some zipping program..
* Copyright / Permissions *
You may NOT use this level as a base to build additional levels.
(which I doubt anybody would :P)
You may distribute this PK3 in any electronic format,
as long as you contact me (**email removed**) first,
and include all files intact in the original archive.