Sinda Legend

Title : Sinda Legend
BSP Name : alkdm09.bsp
Author : Shaun Ross aka [Kona]
Release Date : December 2000
Email Address : **email removed**
Home Page : Ethereal Hell: SP Map Reviews

Map Description : A highly unique styled level, neither gothic or base. Blocky walls with brown panels highlighted by bright yellow lights, finished with a blue trim and dark blue sky. A circle of four large areas where there is constant carnage.

Other Info :
I wanted to use a bunch of metal/slime Quake textures, but they were such low quality in Quake3 that I decided I would remake them. After remaking the yellow light, I started doing them all from my own ideas instead. They ended up a being a bit like a gothic version of Ikbase. The architecture is quite different to other levels. There are no curves (like all my Quake3 levels) but blocky, solid supports and buttresses. I was trying to go for a level similar to alkdm08, with a bunch of large open areas and very few tight corridors. This way there is action almost everywhere you go. Unfortunately the bots don't like going upstairs, so it can be quite horizontal gameplay with them.
Textures can be used in your own levels, and are available on my site.

Other maps by Author :
Single Player:
Jun 00 - Egyptian Myth (Q1SP)
Apr 00 - Mel Soaring 5: Ancient Rigby (Q2SP, Alk06)
Feb 00 - Mel Soaring 4: The Savage Sanguine (Q1SP, Alk05)
Dec 99 - Mel Soaring 3: Tomb of the Makron God (Q2SP, Alk04)
Oct 99 - Mel Soaring 2: Star Rancor (HLSP, Alk03)
Sep 99 - Mel Soaring 1: Hear Me Roar (Q2SP, Alk02)
Mid 98 - The Alkado Adventure (Q1SP PC, Alk01)

Sep 00 - Until The End Of Time (Q3DM)
Oct 00 - Devonaire (Q3DM)
Dec 00 - GrindMill (Q3DM)
Jul 00 - The Devil Deranged (Q3DM)
May 00 - Evergem (Q1DM)
Apr 00 - Tusk and Bone (Q3DM)
Feb 00 - Ravages of Sanguine (Q1DM)
Dec 99 - On A Dreary Night (Q2DM)

Thanx to those who tested this level


* Installation *

To install, simply unzip and place alkdm09.pk3 in your baseq3 directory wherever you installed Quake3: Arena. The maps should now be accessible via the Multiplayer or Skirmish menu or by typing "/map alkdm09" at the console without the quotes.

* Play Information *

Deathmatch : 2-8 FFA
Player Base : Free-For-All
Bot File (aas) : Yes

* MAP Information *

Total Brushes : 2030
Total Entities : 253
Net Brush Count : 1764
New Textures : Yes
New Enemies/Sounds : No
New Weapons/Quakec : No

* Construction *

Base : From scratch
Construction Time : Started July 2000, finished to beta a fortnight later. Didn't release until 5 months after.
Compile Time : 15min
Machine : P3 450mhz, 128mb RAM, Riva TNT2
Editor used : Q3Radiant
Bugs : Bots suck on lifts. The Q3 bots aren't good at rocket jumps so they can't get the railgun (which they are too good with anyway!). The railgun location is designed for human games.

* Copyright / Permissions *

You may NOT use this level as a base to build additional levels!
You may distribute this BSP in any electronic format (BBS, Internet,
PC/Game Mag cover-CD, etc) but you MUST inform me before you do this.