Settings : bleh
Deathmatch 2-8 : not really - although 7 or 8 dm starts
Duel : Designed for duel. Plays OK in FFA too.
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- Construction -
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Design Time : Several weeks. Originally a q2 ffa map, converted to q3 duel map over several days.
: Additional time - Decker spent another week or so retexturing the map. Also additional items/spawn changes.
Settings :qbsp3 - 2 seconds
(original q3jdm8a) :qvis3 - 3 seconds
(on a p2-450/160mb) :qrad3 -extra - 20 seconds
Editor used : Quark, Q3Radiant
Compile Utilities : q3map by id
Known Bugs : none
Additional Credits : [BH]Python, FxR|Mode2, FxR|scoob, FxR|Quarrel for extensive playtesting.
: Decker for the awesome job in retexturing he did.
: Yves Allaire aka [evil lair] for his great textures @ **invalid URL**
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- Instructions -
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Place .pk3 file into baseq3 directory.
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- Copyrights/Permissions -
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This map design (q3jdm8/cpm1) is copyright 2000 by FxR|jude - **email removed**.
This map MAY NOT be used as a base for other levels.
This map MAY be distributed on bbs sites or the
WWW, as long as this text file is included, intact.
This map MAY NOT be distributed on CD or floppy
unless you have the author's permission.