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Revenge Served Cold
============================================================================= "Retribution Is A Clenched Fist" - A Full Tier By Excelsiore Maps included in the tier: -------------------------- Map 1 - rcfq3dm1 - "Gargoyle's Roost" - (C)2000 Excelsiore Map 2 - rcfq3dm2 - "Revenge Served Cold" - (C)2000 Excelsiore Map 3 - rcfq3dm3 - "Forbidden Conquest" - (C)2000 Excelsiore Map 4 - rcfq3dm4 - "Above & Beyond" - (C)2000 Excelsiore Map 3ctf - rcfq3dm3ctf - "Forbidden Conquest/CTF" - (C)2000 Excelsiore Map 4a - rcfq3dm4a - "Above & Beyond/SEE YOU IN HELL" - (C)2000 Excelsiore Map 4ctf - rcfq3dm4ctf - "Above & Beyond/CTF" - (C)2000 Excelsiore ============================================================================= Title : Revenge Served Cold (6-8 players) Map type : Free For All Build : final Test Builds : 2 Date : September 17, 2000 Filename : rcfq3dm2.bsp .aas file (for bots) : yes Author : Excelsiore Email Address : **email removed** Home Page : http://www.geocities.com/xcelsiore/ Planetquake page : http://www.planetquake.com/quakesphere/ Mapping/Layout : Excelsiore Mapping/Lightning : Excelsiore Design : Excelsiore Additional Ideas/Remarks : Wildheart, Danoid. Main Gameplay Testing : Excelsiore, Gunbunny, Wildheart, Danoid Compile Machine : Celery 400@500, 128 MB goatcheese, 2 sticks of cheep vanta tnt ============================================================================= * About * ============================================================================= "Revenge Served Cold" A relativly normal gothic free for all map. I tried to get some vertical action going in every room and to get a good flow between the rooms. The map is pretty big and is suited for a player load of 6-8 with the action dropping off below that and rampant machinegun fights with a higher load. There are 4 teleporters to keep up the connectivity and to spread the players out. 10+ doors are present to keep the fps high and the r_speeds low. This map should be playable even on low end machines with some lag in the most detailed areas. I really tried to get good item and weapon placement and I think it works well. Mediocre weapons, low health and ammo are close at hand while the better weapons and higher healths have to be earned a bit. I've tried to add some eyecandy to the map without going oerboard. I think the result is pretty good, nothing to make you go wow maybe but at the same time nothing that`ll have you falling asleep. I feel I succeeded in creating a well balanced map with an optimal amount of gameflow and detail. Hope you enjoy it. You`ll find the Quad in the waterpit in the basement and the Haste on the balcony over one of the arenas. Thanx to Wildheart and Danoid for playtesting. ============================================================================= * Weapons / Items * ============================================================================= Gauntlet : default Machinegun : default Shotgun : yes (2) Plasmagun : yes (1) Grenade launcher : yes (2) Rocket Launcher : yes (1) Lightning gun : yes (1) Railgun : yes (1) BFG : no Quad-damage : yes (1) Haste : yes (1) Regeneration : no Invisibility : no Battle Suit : no flight : no Megahealth : yes (1) Red Armor : yes (1) Yellow Armor : yes (1) Medkit : yes Personal Teleporter : no ============================================================================= * Copyright / Permissions / Mumbo Jumbo * ============================================================================= Copyright (c) 2000 Excelsiore. All rights reserved. This level may be electronically distributed only at no charge to the recipient, and may not be modified in any way. This text file must be included with the level. This level may not be distributed on any CD-ROM without the prior, explicit consent of Excelsiore. You may run this level on your server as long as no money is charged to players for playing on your server. ============================================================================= ============================================================================= site : http://www.geocities.com/xcelsiore/ email : **email removed**
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