.::LvL
Q3A Database
Last Fortress

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* LEVEL INFORMATION *
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TITLE : Last Fortress
FILENAME : map-qfraggel2.pk3
AUTHOR : Thomas "Q-Fraggel" Creutzenberg
DATE : November, 1st 2000
GAME : Q3A
TYPE : FFA (4-12 Players), Team
EMAIL ADDRESS : **email removed**

HOMEPAGE URL : www.creutzenberg.de/q-fraggel

ITEMS: 2 shotguns
2 grenade launchers
1 plasmagun
1 lightning gun
1 rocketlauncher
1 railgun
4 armor shards
2 yellow armors
1 red armour
3 MG ammo
3 SG ammo
3 GL ammo
3 PG ammo
4 RL ammo
3 RG ammo
11 small health
5 health
5 large health
1 megahealth
? player respawns
1 haste
1 quad (rocketjump)
1 flight (in a secret, just for fun, leads to many funny encounters)

SECRETS : Yes, one

NEW TEXTURES : Yes, just 4 original id textures (water, two of the steps, one floor tex) :D
Please check out the credits for texture artists
NEW SHADERS : Yes
NEW SOUNDS : Yes (1 atmosphere, 1 pulse and 1 energyfx)
NEW SKYBOX : Yes

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* PLAY INSTRUCTIONS *
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1. Extract "map-qfraggel1.pk3" into your Q****3/baseq3 directory

2. Select from the skirmish menu or type \map qfraggel2 in the console

3. Have fun!


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* TRICK JUMPS *
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I like trickjumps a lot. So I always try to include a few in my maps.
With this map, no distance for jumping is set by chance.
So check out where strafe / bunny jumps may be useful :D
Also, every jumppad expect one has AT LEAST TWO useful landing destinations.
Rocketjumps on jumppads are sometimes useful but not always necesarry.

There will be a demo with some of the trickjumps on my homepage the next few days.

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* AUTHOR's NOTES *
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When I started building this map I had in mind a big deathmatch map with
some very cool r_speeds (and of course a nice gameflow).
And so, the r_speeds are actually really cool :D !!
With simple items on, cg_drawgun 0 und geometric detail low, r_speeds reaches
its maximum at a point between the MH und the SG looking to the LG.
Here the maximum is 5.100 !! The average r_speeds are about 3.500 !!
With everything on high quality and showing everything the max r_speeds are 6.650!!
So don't expect any laggy spots :D

So this map should run on any system without complications :D
Of course bots slow down the performance and so does the framerate when you play
against lots of them. But nobody should have any problems playing this one at a lan
or the internet :)

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* NOTES ON BOTSUPPORT *
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Puh, bots are really stupid. Actually I hate them ;)
It took me a whole day to optimise botsupport.
They won't use the quad or the flight. The secrets wouldn't be secrets when the bots
would go for these items ;)

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* PREVIOUS MAPS FROM THE AUTHOR *
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The Kristall Keep : check out my homepage: www.creutzenberg.de/q-fraggel,
There are also links to reviews of this map

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* CONSTRUCTION *
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MAP BASE : Built from scratch
PREFABS USED : None
EDITOR(S) USED : Q3Radiant from 1.79 to 2.01
CONSTRUCTION TIME : Now and then over the period of four months
BRUSH COUNT : 3072
ENTITY COUNT : 998
KNOWN BUGS : none

COMPILE MACHINE : Celeron 366 / 160MB RAM
Geforce 32MB SDR

BSP TIME : 70 seconds
VIS TIME : 1207 seconds
LIGHT TIME : 19706 seconds
BSPC TIME : 602 seconds

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* CREDITS *
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At first I want to thank all the texture artists/mappers who allowed me to use their
great work (aphabethical order):

Iikka "Fingers" Keränen Homepage : www.digital-eel.com/surface/
Email Address : **email removed**
(most of the wall textures)

Kiltron Homepage : www.planetquake.com/meanarena/
Email Address : **email removed**
(the hexfloor tex and the according jumppad)

Senn Homepage : www.planetquake.com/senn/
Email Address : **email removed**
(many textures everywhere)

Sock Homepage : www.planetquake.com/simland/
Email Address : **email removed**
(the great skybox)

THX to all of you! Without you, this map would perhaps just look like every other
tech themed map!

id Software : For the game

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* PERSONAL CREDITS *
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THX for everything!! To my playtesting crew! (aplphabethical order)

[CBH]Ace
Beane
[CBH]Cord
quad(Dante
Glause
Hardcore
Kenny_McCormick
[CBH]Mr.Burns
Scum
[CBH]Viper

check out the clan/serverpage : www.cyberhall.de !!!!!!!!!!!!!!!!!!!!!!!!!!!

All my of my other friends and everybody I missed!!

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* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use parts of this level or the whole level as a base for other levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!.

This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my permission.
If you want to distribute this level you HAVE TO ASK for my permission.

Also check the README.TXTs in the TEXTURES and the ENV DIRECTORIES for the permissions
of the texture artists!!

Copyright 2000 on leveldesign

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