Menu..::LvLForumExploreSearchProfile avatar

b3dm1
.:BAPHOMET:...IRL

b3dm1 - by - .:BAPHOMET:...IRL Screen shots n stuff : **invalid URL** ******************************************************************* Title : b3dm1 Date : 15/08/2000 Filename : b3dm1.pk3 Author : .:BAPHOMET:...IRL Email Address : **email removed** Description : one large(ish) level - 'BAPHOMET'S PLACE' Credits and thanks to : Bill Brooks AKA 'raptor' for the hole prefab Gamedesign.net and it's forums Matt (The Little Pixie) for looking at my level Mr. Masher for his early Q3test map id software (obviously) Claudec's lair of tutorials Pete <MEAT> Parisi for making cool maps n textures ******************************************************************* * Map Info * Players : 2 to 6. Bots : Yes - but admittedly useless :( . Weapons : SG, GL, RL, PG, RG Armor : yes Ammo : yes Health : yes Installation notes Put b3dm1.pk3 in your baseq3 directory, and then start game and select 'skirmish' then choose the map - it should be towards the end of the list. If not there is always the old n trusty way: 1. Start Quake3 2. Press 'tilde' key (~) (top left) and bring down console 3. type '\map b3dm1' 4. After loading, press esc and 'ADD BOTS' - then add your choice 5. FRAG. - Construction - Editor(s) used : Q3Radiant Additional Tools : Q3MapExplorer Known Bugs : None (except bots). Build Time : Very on and off for about six months - probably about 1.5 months properly. Custom Textures : Yes Custom Shaders : Yes Compile machine : PIII/750, 128 MB RAM, TNT2, WIN98 BSP Time : 20 seconds Vis Time : 38.5 minutes Light Time : 87 minutes BSPC Time : about 3 minutes - Other Comments - I know that bot support REALLY sucks, and that they just hang around in the hexagonal rooms jumping up and down, and have no understanding of any of the jump pads, but ive tried everything :(. There are huge 'bot do not enter' brushes at the sides of the hexagonal rooms, and bot_roam entities at the passages that enter these rooms. There are bot_roams at all the places that they should go near the other jump pads in the main room, but they still act like CRASH on 'i can win'. I bspc'd with reachability, opotimised, i tried everything, but no. I was unable to find a detailed tutorial and how to make bots do things, if somebody could help me it would be much appreciated. Oh yeh I've also discovered a cool (well I think so anyway) RJ in the top central room: try RJ/padjumping off the jumppads (in the room with the quad) and get onto to the top platform with the railgun -it aint that hard ;0). This is my first map and I would be pleased to hear some (constructive) criticism. ALSO for some reason I couldn't get the 'longname' value in the .arena file to work, so I had to resort to graphics (and I know it's a crappy name). Respect to: JuP|Fargo CLaW fireblade - Copyright / Permissions - You should not include or distribute this pak file in any sort of commercial product. Do not distribute this map on a coverCD (as if) without my permission. .:BAPHOMET:...IRL(c) 2000
Top of:  readme ~ page
Theme:
Not set
Bots:
Textures:
Not set
Comments:
1 comment (5.84 yrs ago)
Ranked:
Downloads:
1,864 & 354 LiveViews (daily avg. 0.23)
File:
b3dm1.zip, 3.53 MiB
PK3 date:
16 Aug 2000
..::LvL ID:
NewerOlder

Map history:
Clear
    ..::LvLExplore
    Search history
      Map peak