ReadyorNot?

¬¬¬¬¬¬¬¬¬¬¬¬¬READYORNOT? BY ANT 'SKINNER' BOWLING¬¬¬¬¬¬¬¬¬¬¬

MAP NAME: ReadyorNot? (thus the background music!)
AUTHOR: Anthony 'skinner' Bowling
EMAIL: **email removed**
WEBSITE: **invalid URL**
DESCRIPTION: Medium sized map,without a set theme.

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DESCRIPTION OF PLAY
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GAME TYPE: FFA, Team DM.
No. OF PLAYERS: about 2 - 8. You choose.
BOTSUPPORT: Of course.
SETUP: Unzip readornot.pk3 into the quake\baseq3 folder, run Q3 and go to the 'skirmish' menu.


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MAP INFO
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.BSP NAME: readyornot.bsp
.PK3 NAME: readyornot.pk3
CUSTOM TEXTURES: None that I made. One custom texture, made by 'TIG' - the tig_wood texture. Included in .pk3.
CUSTOM SOUND: Background music cut from the fugees excellant 'ready or not' track.
LEVELSHOT: Yes
ARENA FILE: Yes
COMPILE TIME: Around 40 mins on athlon 600, 64mbs ram.
BUILD TIME: About a month, over GCSE revision (doh!). Got to get priorities right.....
BUGS: None I've spotted.


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CREDITS
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First of all thanks to Id software for creating THE best game ever. It stopped me doing any work at all for the exams.

Also thanks to Peter 'Postman.Pat' Bailey for all the help he put into the map, and the magic way he has of finding leaks!

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Distribution / Copyright / Permissions

Copyright (c) 2000 Anthony Bowling. All rights reserved.
Quake III Arena is a registered trademark of id Software, Inc.

This level may be electronically distributed only at
NO CHARGE to the recipient in it's current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
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