Hot and Moist
by pjw
08/30/2000

================================================================
Title : Hot and Moist
Filename : pjw3tourney1.bsp
Author : Pat "pjw" Williams
Description : Q3 tourney/FFA level
================================================================

* Play Information *

- Make sure you have the Quake III: Arena point release installed.
For more information, visit www.quake3arena.com/
- Unzip the contents of pjw3tourney1.zip to your Quake3\baseq3 folder

* Description *

Game type : Tourney/FFA
Player load : 2-4 (although 4 is a bit crazed)
Respawn spots : 4
Weapon load : RL, LG, SG, GL
Item load : 8 shards, 3 +5s, 2 +25s, 1 +50, RA, one of each ammo.
New Sounds/Graphics : Yes. Teleporter surface shader is new (uses stock id
textures), rain shader and graphic are new by me (although
the shader is based Heavily on Scampie's hard work), and the
pjwwallskull.jpg is a modified version of trophy.tga from
the VR Magazine texture pack (VR5) by Diabolic.
Thanks to Maleficus and Scampie for the help w. the rain!
MAJOR thanks to Deth2Uall for the great custom rain and
thunder sounds in the eleventh hour!

Note: the rain doesn't seem to show up on some video cards.
Your chances are better if you have your settings on high quality.

New Models : Yep, thanks to Oak for the skull impaler. (Check out some
great models at www.planetquake.com/oakshiro)

* Author *

Name : Pat "pjw" Williams
E-mail: **email removed** or **email removed**
Home : www.xtgl.com/pjw

* Thanks *

Thanks to the gang at work for the feedback and encouragement: Bill, Brad, Cole, Colin, Gregg, James, and Nels.

Thanks to the great guys on the Q3W Editing Forum, esp. Rick KOOL, moji, QkennyQ, unitool, Maleficus, Equim, Niptlar, Gangsta Poodle, tupacavelli, Anwulf, dur, jballam, roadrage420, bushboy, Kestrel, and gangbanger (and anyone I forgot).

Thanks also to Pat, Nick, Dan, and Mark for great playtesting and/or feedback.

More thanks to: id software for their groundbreaking games. (www.idsoftware.com)
rust for tips and enlightenment. (www.gamedesign.net)
David Hyde for Gensurf (www.tarot.telefragged.com/gensurf)
Dj Bob for BobToolz (members.xoom.com/dj_bob_82)
Bert Peers for Q3ASE (www.larian.com)
Kestrel for Intellibot 2000 (**email removed**)
and mostly:
my wonderful wife Jana for everything and more.

* Copyright / Permissions *

This level is (c) by Patrick J. Williams (2000). All rights reserved.

Authors MAY NOT use this level as a base to build additional levels.
(But if you're just dying to do something with it, contact me. We'll talk.)

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission! (Just ask; be polite and stuff.)

You MAY distribute this BSP and associated files through the (internet,
FTP, local BBS etc.), provided you include this file and leave the archive
(pjw3tourney1.zip) intact.

Enjoy and thank you.
-pjw

WHY HAPPY HOUR IS SO IMPORTANT

A herd of buffalo can only move as fast as the slowest buffalo,
and when the herd is hunted, it is the slowest and weakest ones
at the back that are killed first.

This natural selection is good for the herd as a whole, because
the general speed and health of the whole group keeps improving
by the regular attrition of the weakest members.

In much the same way the human brain can only operate as fast as
the slowest brain cells. Excessive intake of alcohol, we all know,
kills brain cells, but naturally it attacks the slowest and
weakest brain cells first.

In this way, regular consumption of beer eliminates the weaker
brain cells, making the brain a faster and more efficient machine.

That's why you always feel smarter after a few beers.

Context menu

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